Antal spelare: 3-6, Speltid: 60-120 min, Ålder: 10+
Subterranean Secrets!
The hunt for forbidden knowledge goes underground! Explore the Midden of the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of K'n-Yan! Maybe all at once . . .
Antal spelare: 3-6, Speltid: 90-0 min, Ålder: 12+
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Antal spelare: 3-6, Speltid: 90-0 min, Ålder: 12+
Munchkin Warhammer 40,000 returns with two more new Armies to add to your games!
Antal spelare: 3-6, Speltid: 60-120 min, Ålder: 10+
Munchkin Warhammer 40.000: Grudges and Gore brings even more mayhem to the battlefield with 112 new cards featuring three iconic armies.
Antal spelare: 3-6, Speltid: 120-0 min, Ålder: 10+
Two implacable foes meet in one expansion: Munchkin Warhammer 40,000: Savagery and Sorcery.
Antal spelare: 1-5, Speltid: 45-60 min, Ålder: 12+
Spelet fortsätter, och nu ska ni undersöka vad som hände till skeppet efter ni lämnat det...
Antal spelare: ?, Speltid: ?, Ålder: 18+
En ideomotorisk respons eller ett svar från andra sidan...?
Antal spelare: 2, Speltid: 90-0 min, Ålder: 14+
Necromancer leads an undead army towards the stronghold walls. A powerful artifact lies within the stronghold, a magical item imbued with energy
Antal spelare: 2-6, Speltid: 60 min, Ålder: 12+
The Hunger is a race where each player will have to optimize their card deck, hunt Humans to gain Victory Points, fulfill secret Missions, and eventually acquire a Rose and return to the Castle before sunrise.
Antal spelare: 1-5, Speltid: 40-60 min, Ålder: 14+
Ni finner er fångade i en becksvart labyrint och är endast utrustade med svaga stearinljus. Samarbeta för att utforska labyrinten för att fly, eller gå ett värre öde tillmötes...
Antal spelare: 1-5, Speltid: 40-60 min, Ålder: 14+
Du vaknar i mörkret med bara ett stearinljus och... vänta lite nu... har du gjort det här förut?
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 7-25, Speltid: 60 min, Ålder: 8+
Festspelet för människor och varulvar
Är du också trött på dödstråkiga mingel där blodfattiga konsulter diskuterar priset på bostadsrätter? Har du velat kasta dig över dom och bita dom i halsen? Såklart du har. Det är ju nämligen det ALLA tänker, men ingen vågar göra, och det är därför vi var tvungna att göra det här spelet.
Antal spelare: 2-6, Speltid: ?, Ålder: 15+
The Section 46 Operations Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.
Antal spelare: ?, Speltid: 10-20 min, Ålder: 10+
If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 – Double Feature!
Antal spelare: 1-3, Speltid: 20-60 min, Ålder: 10+
Will you specialize in armor and striking weapons? Or expand your range of companions and animals?
Antal spelare: 4-8, Speltid: 45-90 min, Ålder: 14+
Become a member of M, a secret society! 4-8 investigators try to prevent the arrival of a big evil in University... but watch out: evil cultists are already among us!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.