Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Play as a team against a zombie invasion, in a world inspired by action and horror movies! Zombies are controlled by the game itself, using simple rules and a deck of cards. Find weapons, kill zombies, and build your survivor’s adrenaline to unlock their true potential. The more zombie you kill, the more of them are coming!
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
A new, green threat looms on the horizon.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2-8, Speltid: ?, Ålder: 12+
Like It Never Snows did for Operation Market Garden, Day of Days takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate.
Antal spelare: 2-4, Speltid: 180-240 min, Ålder: 14+
Imperiets dominans i galaxen har resulterat i ett intergalaktiskt krig i form av en rebellgrupp som växt fram och nu försöker störta regimen, genom att samla sympati och stöd från olika system och deras befolkning. Därför söker Imperiet igenom galaxen efter den gömda rebellbasen för att förgöra upproret - innan det går för långt och blir Imperiets fall.
Antal spelare: 2, Speltid: 60-120 min, Ålder: 14+
Note on 2nd Printing: This includes the updated Cyprus game previously published on InsideGMT, and any known errata has been corrected.
The British Way: Counterinsurgency at the End of Empire is the first of several COIN multipacks, containing four separate games exploring a series of thematically related insurgencies. Between 1945 and 1960, the British fought four major “emergencies".
Antal spelare: 1-4, Speltid: 120-150 min, Ålder: 14+
The Last Spell - the board game immerses players in a fantastical cooperative gaming experience, where they must harness their heroic skills to protect three distinct towns from an onslaught of enemy hordes throughout a lengthy campaign.
Antal spelare: 1-4, Speltid: 120-180 min, Ålder: 12+
Etablera ett högeffektivt nätverk av stationer, utforska det obarmhärtiga landskapet, nå den mystiska meteoritnedslagsplatsen och bli det mest framgångsrika forskarteamet som går till historien.
Antal spelare: 1-4, Speltid: 300 min, Ålder: 12+
Can you, as the Axis commander, succeed where German High Command failed? As the Soviet commander, can you repeat history and halt the Axis invaders short of Leningrad?
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Will the tech giants take over? Or is there still hope for an utopian future?
Antal spelare: 2-3, Speltid: 240-360 min, Ålder: 12+
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for 3 players, maintaining the 3-sided dynamic that adds so much variety and intrigue to the system.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 0+
Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944.
Antal spelare: 1-6, Speltid: 90-240 min, Ålder: 13+
John Company is a game about state-sponsored trade monopoly.
Antal spelare: 3-6, Speltid: 60-90 min, Ålder: 14+
The Queen’s Dilemma bygger vidare på arvet från The King’s Dilemma och tar den narrativa legacy-upplevelsen i en ny, mörkare och ännu mer personlig riktning.
Antal spelare: 3-8, Speltid: 240-480 min, Ålder: 14+
The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph.
Antal spelare: 2-6, Speltid: 40-60 min, Ålder: 10+
Grab your friends and unleash classic
weapons, sneaky tactics and all-out
hilarious multiplayer mayhem!
Worms the Board Game is a hilarious tabletop game for 2 to 6 players which incorporates all the fun and shenanigans from the classic video game that we all know and love.
Antal spelare: 2, Speltid: ?, Ålder: 14+
"The Fight for Seoul" is LFT’s third Historical Module, after The Shield of Kholm. and before it Operation Chariot. This module is also LFT’s first foray into the Korean War, the first hot war of the Cold War era.
OBS: Själva förpackningen till spelet är ganska vek och håller inte samma kvalitet som mer etablerade tillverkare men spelmässigt håller LFT högsta kvalitet.
Antal spelare: 2, Speltid: 180 min, Ålder: 18+
Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels.
Antal spelare: 1-4, Speltid: 240 min, Ålder: 15+
Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
In Ankh: Gods of Egypt, players take on the role one of the gods of ancient Egypt. They will compete against one-another for followers. They’ll do this by dedicating monuments to their worship, recruiting great monsters from Egyptian lore to show their power, divide the desert with camel caravan trade routes, and fight one-another for the love of the people. In the end, only one will remain as the one true god of the land.
Antal spelare: 1-4, Speltid: 90-180 min, Ålder: 14+
Bretwalda is a fast-paced area control game with unique miniatures and beautiful, evocative components. You take charge of one of the four asymmetric kingdoms. To achieve victory, you will need to take control of key areas on the board, complete secret objectives and construct special buildings.
Antal spelare: 2-6, Speltid: 60-120 min, Ålder: 14+
What’s more deluxe than Deluxe? The Munchkin Big Box is the ultimate collector's edition of the beloved, fast-playing, and hilarious dungeon-crawling game!
Antal spelare: 1-4, Speltid: 120-180 min, Ålder: 14+
Ett kooperativt äventyr satt i S.T.A.L.K.E.R-seriens universum.
24-pack Booster Display för Cyberpunk TCG med nya kort och exklusiva Alt-Art Iconic Rares.
The army of the evil Dragon Queen marches across Krynn, opposed by an alliance of desperate defenders. On the battlefield and beyond, it’s up to a band of adventurers to turn the tide of war and save Krynn.
Antal spelare: 1-4, Speltid: 360-0 min, Ålder: 12+
Great Battles of Julius Caesar will have a single rulebook brought up to the production standards of the latest GBoH titles, written so that all the land battles in the original games can be played from single rule book. The one naval battle has its own rule book.
Antal spelare: 3-9, Speltid: 180-780 min, Ålder: 12+
Mega Empires: The East is a stand-alone game the Mega Empires line, a new intricate board game designed for 3 to 9 players, immersing participants in the rise and development of ancient civilizations over a span of 8000 years, set in a different part of the world.
Antal spelare: 5-9, Speltid: 180-780 min, Ålder: 12+
Mega Empires: The West is grand-strategy board game designed for 5 to 9 players, capturing the essence of ancient civilizations' development over 8000 years of history. As a player, you lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Welcome, hunters of the Fifth Fleet!
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 12+
Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected!