Antal spelare: 1-4, Speltid: 30-60 min, Ålder: 12+
When offered a lucrative job, a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.
Antal spelare: 2-4, Speltid: 150 min, Ålder: 13+
Kings of Middle–Earth, the new expansion for War of the Ring Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.
Antal spelare: ?, Speltid: ?, Ålder: 13+
Embark on an extraordinary journey through the sky!
Antal spelare: 2-4, Speltid: 40-0 min, Ålder: 8+
Försök att föra dina två slädhundspann till Nordpolen först av alla i detta snöiga och spännande äventyr. Din resa är riskabel och dina motspelare kan lägga ut hinder i din väg. Spela taktiskt och använd din utrustning väl så att du kan slå de andra i detta nervpirrande race.
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-6, Speltid: 50-70 min, Ålder: 10+
Backstories is a game with mechanisms as simple as they are revolutionary: a bit like you would do in a Point and Click video games, interact with your environment as you progress through your thrilling adventures. Some cards (Panorama) represent the environment in which you’re evolving. Other cards (Actions) are perforated, and represent the actions you can perform (Talk, Search, Objects in your possession, etc.).
Antal spelare: 3-6, Speltid: 60 min, Ålder: 12+
The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
The streets of Yharnam are being flooded with monsters. The Hunters already had their work cut out for them, but now more brutal foes have taken to the dark alleyways. What was once a dangerous situation has turned truly nightmarish. Will the Hunters make it to dawn?
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Welcome to Redview is family friendly. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. Since you play the role of kids, there are no scientific contacts you can call to help you. Instead, you will need to use your strength, agility and wit to get to your objectives!
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 13+
Adventure deep into the jungle where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you…as does an undying mechanical guardian the Ape Lords left behind. Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 6+
Keep on Questing expands the world of CoraQuest by adding a campaign mode - giving players the ability to level up heroes between quests and keep treasure from one adventure to another.
Antal spelare: 2-4, Speltid: 20-40 min, Ålder: 10+
Corto: The Secrets of Venice takes players into the maze-like boroughs of Venice. There, we will experience the mystery that surrounds the city, meet its surprising characters, and discover its secret hiding places filled with treasure.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 10+
Var hälsade, hängivna. Den Stora Bläckiges himmelska blick faller på dig; har du vad som krävs för att vara den mest hängivna följaren? Ett tentakelsamlande, strategiskt kortspel för 1-4 anhängare!