Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Peculiar things are happening in the small town of Falconwood. Government experiments and supernatural occurrences are happening with regularity. You and your friends have begun recording the events in the Falconwood Files (a collective journal your group is keeping). None of the events have involved you or your friends... until now.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game.
Antal spelare: 1-5, Speltid: 45-60 min, Ålder: 12+
Spelet fortsätter, och nu ska ni undersöka vad som hände till skeppet efter ni lämnat det...
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 16+
Unlock your past. Experience the nightmare. Embrace the dawn. You have awoken in a world that can't possibly exist...
Antal spelare: 1, Speltid: ?, Ålder: 15+
Den här premiumlådan innehåller Core box, Bad Times at Buddyland och dess Miniatyrpack (11 figurer).
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Final Girl returns with Jen and Rina in Buddyland, the abandoned '80s arcade and the home of Billy the Bear - the animatronic bear performer - and his friends. Take the role as the Final Girl and survive Billy and his minions!
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
You’re not perfect. You’ve made your share of mistakes. In fact, maybe you deserve to be in this shifting Hellscape... but then again, maybe you don’t. Razorface is a killer that will force you to reckon with yourself and deal with your “afflictions.” He draws power from them and horrible mutilation and suffering await you if you find yourself unable to do so.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Netherwatch är ett samarbetande skräck- och deduktionsspel där spelarna axlar rollen som elitagenter på jakt efter övernaturliga fenomen.
Organismerna är farliga, osynliga varelser som tar över oväntade offer. Lita inte på någon, testa misstänka offer och döda de som har muterat!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 5-20, Speltid: 90-120 min, Ålder: 15+
In the quiet village of Ravenswood Bluff, a demon walks amongst you…
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Forsaken Lore, an expansion for Eldritch Horror, thrusts investigators headlong into perilous and strange new encounters, while Ancient Ones defeated in the past attempt to reclaim the world. In order to stop them, investigators will need to uncover new mysteries, and dig even deeper into the lore surrounding each of the game’s Ancient Ones with the help of new Research cards.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Horror on the Orient Express: The Board Game Investigators Unveiled Expansion adds new flexibility and re-playability to the base game by letting every character serve as either an Investigator or a Suspect.
Antal spelare: 1, Speltid: 60 min, Ålder: 14+
'Ratchet Lady' är på dåligt humör. Hon använder en egen form av terapi på hennes offer för att forma dem till blodtörstiga dårar...
Antal spelare: 1-4, Speltid: ?, Ålder: 14+
Lights, camera, action!
Antal spelare: 1, Speltid: ?, Ålder: ?
Do you and your wannabe soldiers of fortune have the guts to face what lurks in the dark? Or will the Green Terror swallow you alive?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 13+
To celebrate the 10 years of the hit video game Binding of Isaac, Edmund McMillen and Maestro Media teamed up once again to create a huge expansion of the official card game. It adds Tainted Characters to give players variable starting powers and an optional Room Deck to create global chaos for each player.
This is the 269-Card The Binding of Isaac: Four Souls Requiem Expansion retail version.
Antal spelare: 1-5, Speltid: 90-180 min, Ålder: 12+
Kliv ombord på det hemsökta rymdskeppet i Nemesis: Voidseeders, där en kuslig symfoni av mekaniska viskningar och illavarslande röster lockar dig in i en värld av skräck och galenskap...
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing.
Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can't continue its cruise. The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 12+
Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected!