Antal spelare: 2-4, Speltid: 25-45 min, Ålder: 8+
Thunder Road: Ignition is a standalone game that uses the core game system from Thunder Road: Vendetta with tweaks to provide a familiar yet new, streamlined play experience.
Antal spelare: 2-4, Speltid: 75-0 min, Ålder: 10+
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.
Antal spelare: 2-5, Speltid: ?, Ålder: ?
Carnival of Chaos is an expansion for Thunder Road: Vendetta that offers a new way to play. Players race their cars into the arena, collecting wild party favors, powerful super-weapons, and precious scrap along the way. This expansion also includes a full set of vehicles and a dashboard, so you can play with a fifth player using this expansion or in the regular game.
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 8+
You manage a well-known travel agency, and it’s full with tourists that each have different wishes and demands. Some tourists like culture or nature, whilst others are looking for a place to party or do some shopping. Some are patient, others impatient.
Antal spelare: 1-4, Speltid: 150-480 min, Ålder: 12+
Under the Southern Cross: South American Naval Battles in the Age of Sail, 1811-1841 is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810 through the last naval war fought completely under sail between Argentina and Uruguay in 1841.
Antal spelare: 2, Speltid: 360-6000 min, Ålder: 12+
"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."
Antal spelare: 2-4, Speltid: 90 min, Ålder: 12+
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.