Detta häfte innehåller 20 st karaktärsblad till Yggdrasil Burns. Er grupp lär behöva dem alla, det är svårt att överleva i det brända Skandinavien…
Denna spelledarskärm innehåller användbara tabeller som spelledaren kan tänkas behöva under spelmötet, såsom skandinaviska namn, tabeller för strid, föremål och slumphändelser.
Äventyr till Yggdrasil Burns.
Antal spelare: 2-4, Speltid: 90-100 min, Ålder: 14+
Once places of healing and refuge, the hospitals and FEMA
camps were possibly hit the worst. People with injuries and
illnesses were unable to defend themselves from either the
virus or the biters. They became a sea of undead almost
instantly. These locations are red zones, off limits to everyone
except the most desperate and the most adventurous. Those
who dare to navigate them will find medicine and equipment.
But will the zombies stay dormant? Or will your Squad awaken
their fury?
Antal spelare: 1-5, Speltid: 90 min, Ålder: 16+
Barnen är fångade i mörkret på en okänd plats. Kidnapparen är död och du måste hitta gömstället och rädda barnen innan det är för sent. Andra delen i Maria Triologin.
Antal spelare: 1-5, Speltid: 90 min, Ålder: 16+
För några år sedan försvann en pojkes kropp mystiskt efter en bombexplosion, och lämnade endast blodspår kvar. Nu har nya ledtrådar dykt upp, men finns krafter som inte vill att du ska hitta honom... Tredje delen i Maria-triologin.
Antal spelare: 1-4, Speltid: 90-180 min, Ålder: 14+
Adrift is a dreamy puzzle adventure game told through poems, illustrations, documents, and physical artifacts.
A set of 10 engraved Stress Dice, designed specifically for the ALIEN Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
Antal spelare: 2-5, Speltid: 75-0 min, Ålder: 13+
Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 12+
Ett story-fokuserat, taktiskt samarbetsspel satt i Assassin's Creed-universumet.
Antal spelare: 2-15, Speltid: 20 min, Ålder: 12+
Black Stories – Kolsvart kriminalquiz med verkliga mysterier
Ett makabert och roligt kortspel där endast ja/nej-frågor för er närmare sanningen.
Antal spelare: 2-15, Speltid: 20 min, Ålder: 12+
Black Stories: Real Crime – Verklighetens mest skrämmande gåtor
Är du redo att lösa mörka mysterier som faktiskt har hänt? I denna speciella utgåva av Black Stories dyker ni ner i 50 makabra krimgåtor – alla baserade på verkliga händelser.
Antal spelare: 2-15, Speltid: 20 min, Ålder: 12+
Black Stories: Shit Happens – Lös 50 gåtor om sanna misstag
Verkligheten överträffar fantasin – och inte alltid på ett trevligt sätt. I denna speciella utgåva av Black Stories dyker ni ner i bisarra och groteska händelser som alla har hänt i verkligheten.
Antal spelare: 1-4, Speltid: 45-75 min, Ålder: 14+
Brädspelet av det kritikerrosade spelet Bloodborne!
Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement.
Global campaign covering seven countries in five continents!
Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!
Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.
Appendices collect spells, tomes, artifacts, and travel advice.
Ultimate edition, packed full of advice and tips.
Aldrig mera frid är en samling mini-äventyr till Call of Cthulhu Sverige, formgivna som tidningspamfletter för att ge känslan av den föränderliga värld som 1920-talet bjöd på. En värld som blir allt vidare och allt svårare att förstå för gemene man.
Den svarta sviten är en samling på tre äventyr – skrivna av John Coleman & Mark Morrison, Petter Nallo och Jonas Larsson Olanders – som alla undersöker den lovecraftianska svärtan.
Novellsamling med två kompletta äventyr till Call of Cthulhu Sverige.
I Nattläger lämnar utredarna för ett tag Sverige för att resa till Storbritannien och Sherwoodskogen. Där finns det en nyligen upptäckt tingsplats från vikingatiden, vars historiska vingslag kan ge gehör till alla skandinaver.