Antal spelare: 2-6, Speltid: ?, Ålder: ?
Sagokort till Sagospelet Äventyr
Antal spelare: 2-6, Speltid: ?, Ålder: ?
False Flag is the second in the series of Denver Adventures for Shadowrun, Fifth Edition. Whether played alone or as part of a larger campaign with the first adventure, it will test players’ resources, creativity, and skill, while moving them toward the dramatic plot developments ahead.
Antal spelare: 1-4, Speltid: 60-900 min, Ålder: 14+
San Francisco, 1937: Ditt lastplan flyger genom en portal i himlen och transporterar dig till ett kargt landskap fyllt av bisarra varelser, intrigerande gudar och oanade faror. Men kan du hitta vägen tillbaka innan portalen stängs?
Antal spelare: 1-2, Speltid: 240-0 min, Ålder: 13+
En kort fristående kampanj för två spelare, i samma värld som Sleeping Gods.
Antal spelare: 2-4, Speltid: 1-20 min, Ålder: 13+
Sleeping Gods: Tides of Ruin expanderar världen med en till atlas, scenariobok, äventyrskort, fiender, event och mer.
Månens Krigsherrar är en serie häften som låter spelarna utforska månen, en ur åldrig och döende värld av dekadenta stadsstater och vilda ödemarker hemsökta av sällsamma väsen från djuprymdens mörker. En värld av strålpistoler, svärd och svartkonst.
Antal spelare: 1-4, Speltid: ?, Ålder: 12+
TIME Stories Revolution: A Midsummer Night is a standalone scenario in the "blue cycle" of TIME Stories.
Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept, and players will have to unravel the true from the fake in this adventure built like a great game of mirrors.
Antal spelare: 2-4, Speltid: 180-0 min, Ålder: 10+
Antal spelare: 1-5, Speltid: 60-120 min, Ålder: 14+
Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.
Ancient legends tell the story of how the lord of Castle Strigova was betrayed and murdered by villagers at a Christmas party over 300 years ago during the Thirty Years War. Since then, he is rumoured to haunt the castle.
A kidnapping. A map. A lost u-boat.
An exciting adventure which takes you from Paris to a lost u-boat on the other side of the world!
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
New adventures are waiting for you! Adventure Pack contains 200 Exploration and Event cards for The Witcher: Old World.
Dive even deeper into the world of The Witcher. Meet new companions, face new challenges, and gather new equipment. The Adventure Pack brings additional 200 Exploration and Event cards to the game, with new effects and mechanics
Antal spelare: 1-5, Speltid: 90-120 min, Ålder: 14+
Immerse yourself in the perilous aftermath of the Conjunction of the Spheres.
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
Gör dig redo för Wild Hunt-ryttarnas ankomst, när rykten om en förestående undergång sprider sig över landet och skapar rädsla och osäkerhet.
Antal spelare: 1-5, Speltid: 45-90 min, Ålder: 14+
The Witcher: Path of Destiny är ett kortspel för 1-5 spelare där du blir en av de karaktärer som medverkar i de mest legendariska berättelserna från Witcher-universumet.
Antal spelare: 4-8, Speltid: 45-0 min, Ålder: 8+
Your task seems simple. You are given a word, and you need your teammates to guess it. But the other team has already seen your word, and they have made a list of "trapwords" that you can't say. You don't know what's on their list. And there's a time limit. Go!
Antal spelare: 2-6, Speltid: 120-0 min, Ålder: 10+
Blood in the Gutter is one of three initial cases of the innovative new game series Undo. As players travel through the dead man’s past and try to give him a future, they gradually explore a touching story about poverty, grief and family.
Antal spelare: 2-6, Speltid: 120-0 min, Ålder: 10+
Curse from the Past is one of initial cases of the innovative new game series Undo. As players travel far into the past and try to give the victim a new future, they gradually explore an extraordinary story about a curse that spans millennia and destroys the happiness of a family.
Antal spelare: 1-6, Speltid: 60 min, Ålder: 10+
Unlock möter brädspel i Game Adventures!
In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.
Vaesen.
Tärningsset för Vampire: The Masquerade 5th edition.
A supplement for playing Characters in the Rogue or Ranger class.
Orcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations provides details on a number of these belligerent and spiteful creatures: Goblins, Orcs, Black Orcs, Hobgoblins, and Snotlings, as well as sections on Ogres and Trolls.
Werewolf: The Apocalypse femte upplaga.
Shattered Nation is a setting book for Werewolf, detailing the ruins of the Garou Nation and how they can be used concretely in Werewolf stories but it also details opportunities the players' pack has in Garou politics, to leverage their Renown for power and influence.
WizKids Deep Cuts come with highly detailed figures, primed and ready to paint out of the box.
Detta häfte innehåller 20 st karaktärsblad till Yggdrasil Burns. Er grupp lär behöva dem alla, det är svårt att överleva i det brända Skandinavien…
Denna spelledarskärm innehåller användbara tabeller som spelledaren kan tänkas behöva under spelmötet, såsom skandinaviska namn, tabeller för strid, föremål och slumphändelser.
Äventyr till Yggdrasil Burns.
Antal spelare: 2-4, Speltid: 90-100 min, Ålder: 14+
Once places of healing and refuge, the hospitals and FEMA
camps were possibly hit the worst. People with injuries and
illnesses were unable to defend themselves from either the
virus or the biters. They became a sea of undead almost
instantly. These locations are red zones, off limits to everyone
except the most desperate and the most adventurous. Those
who dare to navigate them will find medicine and equipment.
But will the zombies stay dormant? Or will your Squad awaken
their fury?