Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 2-4, Speltid: 30 min, Ålder: 13+
Welcome to the world of Vigil. The barrier that protected Vigil from distant realms is collapsing. Samael, the Fallen One, has returned with an army of monsters from beyond. You are one of the legendary warriors capable of protecting Vigil from annihilation, but you cannot do it alone. Recruit mighty heroes and wield powerful constructs to aid you in battle. Each honor and defeat Samael's forces to save the world!
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 14+
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 14+
Astro Knights: Eternity är ett fristående, kooperativt deck-building spel med flera scenarier som är sammankopplade av en enda, pågående berättelse.
Antal spelare: 1-4, Speltid: 45 min, Ålder: 14+
The Astro Knights have battled bravely, but with galactic war spreading to the edges of the distant Orionsystem, they’ll need as much help as they can get.
Antal spelare: 2, Speltid: 30-0 min, Ålder: 13+
Welcome Battle Commanders! The future of your faction's survival is depending on you! Gain influence and expand your forces to strategically defeat the opposing faction.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 13+
Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas. Each player is a powerful mage of the Black Rose Order who aspires to become the new Supreme Magister, in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic.
Antal spelare: 1-4, Speltid: 45-75 min, Ålder: 14+
Brädspelet av det kritikerrosade spelet Bloodborne!
Antal spelare: 2-6, Speltid: 30-60 min, Ålder: 13+
BOARD ROYALE: BASE GAME - An award-winning survival card game with battle royale mechanics for 2-6 players.
BECOME THE ULTIMATE SURVIVOR - To win the game, you must become the last one standing on The Island or escape and leave everyone behind. Compete against your friends by using your survival instincts.
Antal spelare: 2-4, Speltid: 45 min, Ålder: 12+
The world of business is a world of tough situations. Tough situations demand tough decisions. You, as a young and ambitious entrepreneur, will struggle for wealth. In order to gain wealth, you should first create an efficient economic engine. But the dilemmas will be hard. Which companies will you acquire and activate first?
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 13+
Call to Adventure: The Stormlight Archive® can be played stand-alone or shuffled together with the Call to Adventure base game.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 12+
If you have an insatiable thirst for plunder, Clank! Expeditions: Gold and Silk is for you: a series of boards to continue your deck-building adventures.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 12+
Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
Antal spelare: 1, Speltid: 10-30 min, Ålder: 12+
Att rosta kaffe är en konst lika mycket som det är ett pussel: det gäller att bönorna inte rostas för mycket, inte för lite. Det gäller att få till rätt syrlighet, arom och sötma – allt enligt vad just det här märket av bönor ska representera. Allt detta är precis vad Coffee Roaster handlar om; ett solitärpussel där spelaren avväger hur länge man vågar fortsätta rostningsprocessen och när det är dags att stanna upp, för att avsmaka sitt kaffe och se hur många poäng man får!
Antal spelare: 2-5, Speltid: ?, Ålder: 0+
Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges:
Antal spelare: 2-6, Speltid: 60 min, Ålder: 10+
Competition for the annual Cube Cup is heating up. The runners are in position and the countdown has begun, so be fast or be last!
Antal spelare: 1-4, Speltid: 50 min, Ålder: 14+
Dark Pact är ett deck-building spel där den spelare som slutför en av 13 pakter först vinner!
Antal spelare: 2-4, Speltid: 30 min, Ålder: 15+
Super-Villains in comic books are constantly teaming up to try to defeat those pesky Super Heroes. And almost as often, the Super Heroes team up to take on these unholy alliances.
Antal spelare: 2, Speltid: 45 min, Ålder: 15+
Spela som Supergirl eller Lobo och res till olika världar, skapa kraftfulla kombinationer av hjältar, utrustning och superkrafter för att bekämpa superskurkar.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 12+
Welcome to the age of replicators, sparks, and supermassive computers. Deckers isn't just a game; it's an entry into a world where every decision can save or destroy your team.
Antal spelare: 2-4, Speltid: 40 min, Ålder: 10+
Dice Forge is a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance.
Antal spelare: 2-4, Speltid: 45-60 min, Ålder: 14+
Dice Realms, a new, innovative twist on “dice customization,” is the latest game from Tom Lehmann, designer of Race for the Galaxy.
Antal spelare: 2-4, Speltid: 30 min, Ålder: 14+
The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire
Antal spelare: 2-4, Speltid: 30 min, Ålder: 13+
It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 13+
Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards).
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 13+
Länge leve kämparna!
Antal spelare: 1-2, Speltid: ?, Ålder: 0+
Fight your way through mobs and bosses as Carl or Princess Donut!
Antal spelare: 2-8, Speltid: ?, Ålder: 0+
Dungeons & Dragons: Trials of Tempus is a cooperative, team-based game for 2-8 players, where rival parties of Heroic adventurers battle to prove their worth and mettle in the ever-changing Battlerealms of Tempus, God of War!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 12+
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources.