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Antal spelare: 2, Speltid: 120 min, Ålder: 12+
Featuring award-winning designer Mark Herman's standalone game "South Pacific," throwing you into the fight between the Allies and Imperial Japanese forces near the Bismarck Barrier during 1942-1943.
Antal spelare: 1-3, Speltid: 300 min, Ålder: 0+
Churchill is a three player game of Coop-etiion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies. If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows. There is also a two player and solo variant.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Combat Commander: Battle Pack #1 - Paratroops is the first of what will be many themed scenario packs for use with the Combat Commander series of games.
Antal spelare: 2, Speltid: 150 min, Ålder: 12+
Combat Commander: Battle Pack #5 – Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games.
Antal spelare: 2, Speltid: 120-180 min, Ålder: 12+
Combat Commander: Battle Pack #3: Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games
NOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play.
Antal spelare: 2, Speltid: 90-0 min, Ålder: 0+
Jacobite Rising is our first standalone game for Commands & Colors Tricorne (ownership of Tricorne is NOT required) and features 13 battle scenarios by Richard Borg.
Antal spelare: 2, Speltid: 90 min, Ålder: 0+
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
Antal spelare: 2, Speltid: 60-120 min, Ålder: 14+
Medievals första expansion tar dig 500 år framåt i tid, mitt under det religiösa korstågen.
Antal spelare: 2, Speltid: ?, Ålder: 14+
The Spanish Army is the first expansion for Commands & Colors: Napoleonics.
Note on 4th Printing: This is identical to the 3rd Printing, except that any known errata will be corrected.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: 1-4, Speltid: 90-360 min, Ålder: 12+
Congress of Vienna is a diplomatic Strategy CDG for one to four players.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 10+
A set of 24 additional beautifully crafted plastic miniatures for Crusader Kings – The Board Game. These come in 12 unique designs that represent councilors and inventions in the game rules. The set also includes bonus rules that let allow players to send their councilors on missions in medieval Europe, rather than just staying home at the royal court!
Antal spelare: 2, Speltid: 120-180 min, Ålder: 12+
Crusader Rex is a game of the 3rd Crusade. One Player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 0+
Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2-6, Speltid: 180-0 min, Ålder: 12+
DUNKIRK: FRANCE 1940 is a block wargame designed by Doug Bryant. The game allows you to refight the German invasion of France, and the low countries in May and June of 1940.
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
Gaul, 58 BC: Competing Celts have invited mercenary Germans and then an ambitious Roman governor into their divided land as protectors. Before Caesar’s audacious claim to the whole of Gaul leads his legions even farther north to war with the Belgae, a great Sueban chieftain will call ever more warbands out of Germania’s forests to launch his own bid for dominion...
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 8+
Familiar Tales is an exciting narrative game where players take the roles of a wizard's familiars, entrusted with saving and raising a displaced princess.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The long awaited follow-up to the highly popular card driven game, Shifting Sands: The Campaign for North Africa, 1940–1943 (from MMP).
Designed by Charles S. Roberts Award winner Michael Rinella, Festung Europa allows players to step into the shoes of either the Allies, led by the United States and Great Britain, or the Axis, led by Germany and Italy.
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 13+
Gruff: Whispers of Madness is a stand-alone game that is fully compatible with the Gruff rules system and other Gruff games. Whispers of Madness provides the same visceral competitive experience as Gruff, but adds a new mechanic to the game, Sanity and Madness! Gruff: Whispers of Madness also includes co-op and single player modes where you will challenge troll boss-fights!
Antal spelare: 3-6, Speltid: 240-360 min, Ålder: 12+
Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years.to cover the political and religious conflicts of early 16th Century Europe.
Antal spelare: 1-2, Speltid: 15-30 min, Ålder: 13+
Take on the role of the valiant Heroes or the dastardly Villains! Recruit powerful Mercenaries to your side and then go head-to-head with a friend in a fast-paced card duel! Hero Brigade combines the best elements of deck-building and positional card-battling games to create a unique experience that's frenetic and fun!
Antal spelare: 2, Speltid: 90-120 min, Ålder: 14+
Antal spelare: ?, Speltid: ?, Ålder: ?
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Fire consumes the World
Having spent years studying magic, Adrienne, the despised Fire Witch, decides to return home. Neither her travels, nor her bitter memories could have prepared her, however, for the horrors her homeland greets her with—houses burned to the ground, the stagnant smell of death, and dark clouds gathering all over Tatalia. Ready or not, she is Adrienne, a Fire Witch, she will not idly stand when her beloved homeland is being devoured by encroaching darkness.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
The Power of the Forest against the Shadow of Death
A shadow of death hovers over AvLee. Mysterious deaths of elven lords bring together two unlikely allies: Gelu, a member of Erathia’s Forest Guard, and Gem, a powerful sorceress from Enroth, both consumed by grief and guilt over their failure to protect those under their watch. Seeking redemption and righteous revenge, they vow to pierce through the shroud of mystery surrounding the tragic deaths.
Antal spelare: 1, Speltid: 60-240 min, Ålder: 12+
I, Napoleon är ett historiskt rollspel i patiensformat där du kliver in i kapten Buonopartes stövlar år 1793.
Antal spelare: 2, Speltid: 240-0 min, Ålder: 12+
Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
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