Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 2-4, Speltid: 40 min, Ålder: 9+
I strid finns det inga jämlikar.
Antal spelare: 1-6, Speltid: 30-60 min, Ålder: 12+
Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Rokomoko leads the Isle Vekkid from the frontline of the battlefield. As his allies join him in battle, Rokomoko makes their skills his own, turning him into a terrifying threat to his enemies. Dive into battle and confront your foes head on with the might of the Isle Vekkid!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 14+
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 14+
Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again...
Antal spelare: 1-6, Speltid: 90 min, Ålder: 13+
The Bordeaux alternative board expansion to Viticulture offers 4 full worker placement seasons, a wake-up chart full of benefits, new actions and revisions to existing actions, a trade market, and some face-up cards to choose from when drawing.
Ta dig an nya utmaningar med nya layouter för din djurpark.
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
They say you reap what you sow, and you’re in for A Rotten Harvest.
Antal spelare: 1-5, Speltid: 40-200 min, Ålder: 14+
Escalation brings to Andromeda’s Edge support for a 5th player, additional player factions and modules, as well as a solo play mode with multiple difficulties and AI opponents.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Alla i Arkham visste att ljuset som dansade runt Brown Jenkin var Häxan Keziahs verk och att hennes vålnad var ibland dom...
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
As the Twentieth Century dawns, the world is forever changed. Fueled by the Uranium Revolution, a new era of prosperity is here.
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Antal spelare: 1-4, Speltid: 90-150 min, Ålder: 14+
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle.
Antal spelare: 1-4, Speltid: 20-40 min, Ålder: 9+
Cowabunga dude!
Antal spelare: 2-4, Speltid: 1-20 min, Ålder: 13+
Sleeping Gods: Tides of Ruin expanderar världen med en till atlas, scenariobok, äventyrskort, fiender, event och mer.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
An ancient Nameless has begun moving north, spreading death and decay wherever it goes. Only two of the youngest mages see it coming, a boy from the woods who speaks to the plants and a girl deeply connected with a wild beast.