Antal spelare: 2-4, Speltid: 120 min, Ålder: 13+
With Lords of Middle-earth™, the first expansion for the WAR OF THE RING™ SECOND EDITION board game, players may explore these possibilities, together with many other ones, to create fresh gaming opportunities and new strategies.
Antal spelare: 1-4, Speltid: 30-150 min, Ålder: 12+
Det digitala roguelike-inspirerade deck-building-spelet som kooperativt brädspel!
Antal spelare: ?, Speltid: ?, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
Antal spelare: 2-5, Speltid: 20-90 min, Ålder: 10+
I Ticket to Ride Legacy: Legends of the West ger sig spelarna ut på tolv resor över Nordamerika i rollen som 1800-talets pionjärer.
Antal spelare: 2-4, Speltid: 40 min, Ålder: 9+
I strid finns det inga jämlikar.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: ?, Speltid: ?, Ålder: 14+
At an abandoned gold mine turned research lab, a rare ancient plant was uncovered, mutating into a monstrous, carnivorous creature that now lurks within the sealed-off laboratory. Terrorscape: Amorphous Peril expansion introduces a thrilling new setting and deadly adversaries with two killer miniatures and unique skill sets, along with detailed lab maps for both the killer and survivors.
Antal spelare: 1-6, Speltid: 30-60 min, Ålder: 12+
Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Världen är alltid i behov av hjältar. Men, för att verkligen uppnå fred finns det tider där man behöver åsidosätta sina åsikter och fokusera på vad som är rätt. I en värld som hatar och räds dom, är det precis det som X-Men gör. Och äntligen är det dags för deras debut i Marvel Champions!
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
They say you reap what you sow, and you’re in for A Rotten Harvest.
Antal spelare: 1, Speltid: 360-480 min, Ålder: 14+
This epic continuation of Kingdom Legacy lets you build your fleet to cross the ocean. Rumors of rich lands draws your attention. Will you survive the harsh seas?
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
As the Twentieth Century dawns, the world is forever changed. Fueled by the Uranium Revolution, a new era of prosperity is here.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-6, Speltid: 90 min, Ålder: 13+
The Bordeaux alternative board expansion to Viticulture offers 4 full worker placement seasons, a wake-up chart full of benefits, new actions and revisions to existing actions, a trade market, and some face-up cards to choose from when drawing.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 14+
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
Tre nya följeslagare ansluter sig till striden: Sötvattensflyktingarna, Hjärtvedsfredsmäklarna och de neutrala Välmående Bönderna. Var och en kommer med ett dubbelsidigt tarotkort och nya meeples, vilket ger ännu mer variation till dina spelomgångar av Root.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again...