Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1, Speltid: 10-20 min, Ålder: 10+
Kultivera murgrönor och hantera gäster till ditt magiska värdshus.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
Äventyret fortsätter med HeroQuest Jungles of Delthrak Quest Pack!
Antal spelare: 2-4, Speltid: 100 min, Ålder: 12+
Introduce new contenders in the claim for new lands.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
The Power of the Forest against the Shadow of Death
A shadow of death hovers over AvLee. Mysterious deaths of elven lords bring together two unlikely allies: Gelu, a member of Erathia’s Forest Guard, and Gem, a powerful sorceress from Enroth, both consumed by grief and guilt over their failure to protect those under their watch. Seeking redemption and righteous revenge, they vow to pierce through the shroud of mystery surrounding the tragic deaths.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Fire consumes the World
Having spent years studying magic, Adrienne, the despised Fire Witch, decides to return home. Neither her travels, nor her bitter memories could have prepared her, however, for the horrors her homeland greets her with—houses burned to the ground, the stagnant smell of death, and dark clouds gathering all over Tatalia. Ready or not, she is Adrienne, a Fire Witch, she will not idly stand when her beloved homeland is being devoured by encroaching darkness.
Antal spelare: 1-4, Speltid: 90-150 min, Ålder: 14+
Roll Player Adventures: Gulpax’s Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the world of Ulos, and make meaningful decisions that change the story.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
A new Quest Book containing 7 new adventures that must be played in sequence with rules for variable Body Points, Chaos Sorcerer Spells (Mind Lock, Dominate and Mind Blast) and new dungeon features.
Antal spelare: 1-4, Speltid: 20-40 min, Ålder: 9+
Cowabunga dude!
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Horror on the Orient Express: The Board Game Investigators Unveiled Expansion adds new flexibility and re-playability to the base game by letting every character serve as either an Investigator or a Suspect.
Antal spelare: 1-2, Speltid: 30-90 min, Ålder: 14+
The Tyrant’s End expansion introduces two new playable characters, new cards for the core decks and upgrade deck, and an all-new keyword. Take your card crafting to new heights!
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you convince the king you are making progress?
Antal spelare: 1-4, Speltid: 20 min, Ålder: 10+
Äventyret fortsätter i det här fristående spelet baserat på 'Sagan om de två tornen'.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game.
Antal spelare: 2-4, Speltid: 20-40 min, Ålder: 9+
All the world's a stage in Unmatched: Slings & Arrows, while the Globe Theater is a battlefield.
Antal spelare: 1-5, Speltid: 90 min, Ålder: 14+
Som en blivande drakolog öppnar du en akademi för unga drakar så att de kan nå sin fulla potential!
Antal spelare: 2, Speltid: 30-45 min, Ålder: 10+
Det ryktas om att något mörkt reser sig i Mordor, och så som ögat vänder sig mot Midgård återförenas brödraskapets hjältar och förbereder sig för strid...
Antal spelare: 2, Speltid: 30-45 min, Ålder: 10+
Det ryktas om att något mörkt reser sig i Mordor, och så som ögat vänder sig mot Midgård återförenas brödraskapets hjältar och förbereder sig för strid...
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 14+
"Känn inte vägen, utan anledningen till att du går den."
Antal spelare: 1-2, Speltid: 30-90 min, Ålder: 14+
Samla dina allierade och vässa dina färdigheter, för de mörkaste dagarna väntar...
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
Gloomhaven är ett kampanjdrivet rollspelsäventyr där spelarna tar sig an olika uppdrag tillsammans i en fantasy-värld med varsin hjälte, och spelar ut spelkort för att få agera på sin tur! Uppdragen länkar samman i en stor kampanj och man upptäcker allt mer av världen efter varje uppdrag, genom att få sätta klistermärken på den spelplan som utgör kartan över världen. Monster ska dräpas, skatter samlas in och ens karaktär utvecklas med nya förmågor och tillika spelkort - hela den föränderliga kampanjen igenom!
Antal spelare: 2-4, Speltid: 90 min, Ålder: 10+
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
Antal spelare: 1-4, Speltid: 40-160 min, Ålder: 14+
Den vackra halvön Greenwood styrs av en krets av druider och beskrivs som en fristad för magiska djur och en idealisk semesterdestination. Men den bilden av Greenwood är en lögn...
Antal spelare: 1-4, Speltid: 120 min, Ålder: 13+
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
Spirit Island: Deluxe Invader Board is a supplemental product for Spirit Island. The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, spirit presence, and other inhabitants and snares. Now, with this Spirit Island Deluxe Invader Board, there is a place for all of the rest of the important game elements!
Antal spelare: 1-5, Speltid: 60-150 min, Ålder: 14+
As members of The Fellowship and the allies who rise to aid them, you must embark on a journey that may either save or doom Middle-earth. Navigate a world beset by shadow, where every choice forges a new path.