Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 8+
Small World, the fun, zany, light-hearted civilization board game!In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.'
OBS! Spelet finns även tillgängligt på svenska: Small World (SVE)
Antal spelare: 2, Speltid: 90-0 min, Ålder: 14+
Necromancer leads an undead army towards the stronghold walls. A powerful artifact lies within the stronghold, a magical item imbued with energy
Spelarens handbok innehåller allt som Symbaroums spelare kan önska, såväl när det gäller skapandet av nya rollpersoner som vid utvecklingen av de redan erfarna.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 13+
Arcane beings transform the arena, intertwining space and time, bringing visions of things yet to come. You play with the threads of causality itself when you embrace the tactics of
Etherweave!
Antal spelare: 2-4, Speltid: 60 min, Ålder: 12+
This expansion brings new tactics to the arena of Tash-Kalar. Some beings have frozen effects that can be saved and used long after the being was summoned. To get the most from this deck, you’ll need a cool head and a keen sense of timing. Master Everfrost and you will take your place among the masters of Tash-Kalar.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 13+
Nethervoid is a new player deck for Tash-Kalar. In addition to the usual cards and pieces, Nethervoid also includes a token for marking the Gateway, a trans-dimensional portal through which Nethervoid practitioners draw energy.
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 12+
Årets Teaquinox Faire hettar till, och som deltagare har du fyra dagar på dig att bevisa att din tekanna har vad som krävs för att vinna!
Antal spelare: 1-4, Speltid: 20-40 min, Ålder: 14+
Rädda Mont Saint Michel som modiga katter i ett solo/kooperativt äventyr.
Antal spelare: 1-4, Speltid: 20-40 min, Ålder: 14+
Spela som modiga katter och rädda Mont Saint Michel i ett solo/kooperativt äventyr.
Antal spelare: 1-6, Speltid: 45-0 min, Ålder: 8+
The Isle of Cats Explore & Draw features gameplay like The Isle of Cats, but with players now choosing a set of cards each round instead of drafting, and then drawing their discoveries onto their boat.
Antal spelare: 2, Speltid: 30 min, Ålder: 8+
The Isle of Cats Duel is a competitive, standalone game designed specifically for two players, set in the beloved world of The Isle of Cats.
The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players. The Late Arrivals expansion includes 2 new player boats allowing you to play with up to 6 people.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 13+
The Red Dragon Inn 7 is a new, 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends will play as the staff of our beloved tavern, enjoying the night after all the adventuring patrons have passed out in their rooms (or stables).
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
Legendary Hunt brings a whole new Game Mode with 7 huge boss monsters.
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
Mages in the Witcher universe are powerful characters traveling through the Continent. They get involved in a lot of political intrigues, either on a smaller or bigger level.
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 18+
Enter the treacherous world of Westeros with Tiny Epic Game of Thrones. In this strategy-filled, highly dynamic game, you will take control of one of the mighty houses, each vying for power, influence, and dominance of the Iron Throne.
Antal spelare: 2-3, Speltid: 20-40 min, Ålder: 14+
Ekorrar i Unmatched? Ekorrar i Unmatched!
Antal spelare: 2-6, Speltid: 30-0 min, Ålder: 8+
In Wandering Towers you want to bring all of your wizards home to the raven castle before anyone else.
Antal spelare: 2-4, Speltid: 180-240 min, Ålder: 14+
The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien’s THE LORD OF THE RINGS™ and experience its epic action, dramatic conflict, and memorable characters.
Antal spelare: 3-6, Speltid: 45 min, Ålder: 10+
Trollkarlslärlingar utvecklar sin förmåga att förutse framtiden genom att gissa det exakta antalet trick de kan vinna i varje omgång i detta förtrollande kortspel.
Antal spelare: 2-6, Speltid: ?, Ålder: 14+
Up here in the Icy Peaks, the weather is as unforgiving as the villagers. But not every heart here is cold. Prove yourself with shows of honor and solidarity, and the locals will welcome you beside their hearth. Something worse than cold awaits those unfortunate enough to spend the night outside on these mountains…
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
Aeon’s End: Legacy is the first legacy cooperative deckbuilding game.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
This expansion features two mages, one nemesis, and several new player cards and treasures.
Antal spelare: 1-5, Speltid: 200-0 min, Ålder: 14+
Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways.
Antal spelare: 2-4, Speltid: 45-90 min, Ålder: 10+
Altay: Dawn of Civilization is an original blend of deck-building, civilization development, and area expansion. Players control one of four factions, each represented by a starting deck with unique cards and with subtle differences in the number of "basic" cards.
Antal spelare: ?, Speltid: ?, Ålder: 13+
Embark on an extraordinary journey through the sky!
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
In Ankh: Gods of Egypt, players take on the role one of the gods of ancient Egypt. They will compete against one-another for followers. They’ll do this by dedicating monuments to their worship, recruiting great monsters from Egyptian lore to show their power, divide the desert with camel caravan trade routes, and fight one-another for the love of the people. In the end, only one will remain as the one true god of the land.