Rokomoko leads the Isle Vekkid from the frontline of the battlefield. As his allies join him in battle, Rokomoko makes their skills his own, turning him into a terrifying threat to his enemies. Dive into battle and confront your foes head on with the might of the Isle Vekkid!
Antal spelare: 2, Speltid: 6000-0 min, Ålder: 16+
Pacific War is a Strategic wargame that takes you from the attack on Pearl Harbor to the climatic summer of 1945… from Australia to China… from Burma to Hawaii… from the defense of Wake Island through the invasion of Guadalcanal culminating in the desperate battles to defend the Japanese Home Islands.
Antal spelare: 2, Speltid: 90-180 min, Ålder: 14+
Bring one of the most iconic Jedi to your Republic armies with the Grand Master Yoda Commander Expansion for Star Wars: Legion! Yoda has trained generations of Jedi Knights and he brings his skills both as a mentor and with a lightsaber to your armies. Whether he is aiding friendly units or using his mastery of the Ataru form of lightsaber combat, Yoda adds a powerful new option to the Republic’s ranks.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play.
Antal spelare: 2-4, Speltid: 60-240 min, Ålder: 0+
Inflection Point is a Battalion Combat Series (BCS) game depicting two important but relatively unknown battles before and after Stalingrad. The Battle for Kalach was fought in July 1942 following Case Blue, the successful drive into southern Russia. Paulus' Sixth Army intended to encircle and destroy the Soviet Armies and walk into Stalingrad. The Soviets were still recovering from Operation Barbarossa the year before. The result of the battle set up the epic urban fight that was the turning point of the Eastern Front.
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root required.
Antal spelare: 1-4, Speltid: 60-240 min, Ålder: 12+
Antal spelare: 2-8, Speltid: 720 min, Ålder: 12+
La Bataille de Dresde details the titanic battle that ensued on August 25th and raged through the 27th. Up to 4 players
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 12+
As the name suggests, the expansion contains six unique leaders for players to choose from, each leader equipped with different abilities, skills, and starting decks that offer players different strategies and styles of play to explore.
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 13+
Länge leve kämparna!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 12+
Hur långt kommer du att gå för att säkra din blodslinje?
Antal spelare: 2-4, Speltid: 150 min, Ålder: 13+
Kings of Middle–Earth, the new expansion for War of the Ring Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning.
Antal spelare: 1-7, Speltid: 150-0 min, Ålder: 12+
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Antal spelare: 2, Speltid: ?, Ålder: 0+
Sword and Fire: Manila is a Historical Advanced Squad Leader (HASL) module covering the month-long American effort to wrest control of "The Pearl" from the Japanese.
Antal spelare: 1-2, Speltid: 480-0 min, Ålder: 14+
ASL Journal 14: Aussie Special Edition is a 56-page magazine for Advanced Squad Leader that features articles, scenarios, and a Historical ASL Campaign Game completely authored and designed by our friends Down Under. At the heart of J14 is the "Sparrow Force" HASL, featuring a map, mini-Campaign Game, and scenarios designed by Simon Spinetti and Andy Rogers (Hatten in Flames) covering the action between Australian and Japanese forces in and around the village of Babau on the island of Timor in 1942.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
The Season 2 expansion brings a lot of content to expand your experience with Death May Die. From a whole roster of unique Investigators, to 6 brand new Episodes, introducing all manner of new rules and elements to the game, utilizing a new set of game tiles, and pitting a host of terrifying new monsters in all shapes and sizes against the players!
Antal spelare: 1-2, Speltid: 60-360 min, Ålder: 14+
Red Storm: Baltic Approaches är den första expansionen för GMT:s Red Storm-spel av luftstrid på operativ nivå mellan NATO och Warszawapakten. Red Storm: Baltic Approaches lägger till flygvapnen från tre nya länder (Danmark, Sverige och Polen) tillsammans med ytterligare enheter för nationer representerade i Red Storm, inklusive US Marine Corps flygplan. Spelet kommer också att lägga till marina enheter, anti-skeppsmissiler, maritimt väder och regler som täcker andra aspekter av luftstrider i den övervägande maritima domänen i västra Östersjön.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 12+
Nya uppgraderingar, nya uppdrag och mer Deep Rock Galactic.
Antal spelare: 1-4, Speltid: 120-180 min, Ålder: 14+
Ett kooperativt äventyr satt i S.T.A.L.K.E.R-seriens universum.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 13+
With Lords of Middle-earth™, the first expansion for the WAR OF THE RING™ SECOND EDITION board game, players may explore these possibilities, together with many other ones, to create fresh gaming opportunities and new strategies.
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 13+
Gruff: Whispers of Madness is a stand-alone game that is fully compatible with the Gruff rules system and other Gruff games. Whispers of Madness provides the same visceral competitive experience as Gruff, but adds a new mechanic to the game, Sanity and Madness! Gruff: Whispers of Madness also includes co-op and single player modes where you will challenge troll boss-fights!
Antal spelare: 2-4, Speltid: 20-40 min, Ålder: 14+
X: Seekers of Fortune is a fast-paced competitive card game of exploration, cunning, and adventure.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
Led ditt skepp, ta befälet över din besättning och anta utmaningen i ett tematiskt och strategiskt spel i Star Trek universumet. Stolen är din!
Antal spelare: 1-4, Speltid: 30-150 min, Ålder: 12+
Det digitala roguelike-inspirerade deck-building-spelet som kooperativt brädspel!
Antal spelare: 1-4, Speltid: 30-120 min, Ålder: 12+
Follow a trail to learn the fate of Professor Kutil and other missing explorers in Lost Ruins of Arnak: The Missing Expedition.
Antal spelare: 1-6, Speltid: 30-240 min, Ålder: 14+
Exodus modulen funkar som en brygga mellan High Frontier och nästa spel i serien; Interstellar.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
War has come to the realm of Men. Shadows spread throughout Rohan and Gondor, from the tangled depths of Fangorn Forest to the haunted ruins of Osgiliath. You have encountered ruthless mercenaries that have invaded the kingdoms of Men under orders from a mysterious figure, and now you must strike out to hopefully quell the tide of violence before it becomes too great.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.