chessmen: design Staunton, alder, natural and nut stained,
felt base, king 76 mm.
cassette: alder, mahogany stained, magnetic lock,
inlays alder, mahogany stained and maple, ornamental line, matt-finished,
size 400 x 200 x 55 mm, field size 40 mm.
maple and rosewood,
inlays, matt-finished,
size 440 x 440 x 13 mm, field size 55 mm.
suggestion: chess pieces 2240, 2254
alder, mahogany stained, sycamore maple,
ornamental line, inlays, matt-finished, rubber base,
size 450 x 450 x 13 mm, field size 45 mm.
suggestion: chess pieces 2003, 2050, 2051, 2063, 2064, 2185, 2186.
alder, mahogany stained, sycamore maple,
ornamental line, inlays, matt-finished, rubber base,
size 500 x 500 x 13 mm, field size 50 mm.
suggestion: chess pieces
2005, 2025, 2030, 2066, 2187, 2188, 2211, 2230.
design: Staunton, king size 83 mm, sheesham and boxwood natural, polished, hand-carved knight, synthetic leather base, with box for the pieces.
suggestion: board 2307
Antal spelare: 2, Speltid: 40-0 min, Ålder: 14+
Collect powerful magical items and build friendships to build your reputation at the School of Sorcery. School of Sorcery is a two-player dice and area control game in which players use dice rolls to place crystals" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.
Antal spelare: 2-6, Speltid: 10-30 min, Ålder: 8+
Genomför det berömda experimentet i ett spel med bluff och kattungar!
Antal spelare: 1-2, Speltid: 90 min, Ålder: 9+
On June 24, 1314 the decisive battle of the first War of Scottish Independence was fought. The Scot army under Robert the Bruce defeated the invading English army under Edward II.
Antal spelare: 2-4, Speltid: 45-60 min, Ålder: 14+
Ligan av onda ex är redo att ta ner Scott för Ramona - vilken sida kommer du ta?
Antal spelare: 1-6, Speltid: 60-90 min, Ålder: 13+
Antal spelare: 4-8, Speltid: 30 min, Ålder: 17+
Ett vuxet rit-spel för alla artistiska nivåer, där mycket kan bli riktigt... riktigt fel.
Antal spelare: 3-5, Speltid: 30 min, Ålder: 15+
Step into the eerie woods with Scream! where every card flip might unleash a shriek or a strategy.
Antal spelare: 1-7, Speltid: 140 min, Ålder: 14+
While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.
Metallmynt till Scythe.
25 x 1
15 x 3
15 x 5
15 x 10
10 x 20
Antal spelare: 1-5, Speltid: 115-0 min, Ålder: 14+
The Scythe modular board adds a new level of variability to Scythe, with the map (double-sided board and 4 big double-sided tiles) and the faction locations (home base tiles) changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at low player counts.
This Scythe bundle set includes the realistic resource tokens (made out of resin or zinc) found in the Collector's and Art Connoisseur Editions of Scythe. They are to replace the wooden resource tokens that come in the retail version.
Antal spelare: 2-6, Speltid: 15 min, Ålder: 10+
Dive into the reef with Sea Scroll, a quick-playing card game for 2 to 6 players.
Antal spelare: 1-5, Speltid: 45-75 min, Ålder: 13+
Bli kapten för ett fartyg, upptäck skeppsvrak och delta i sjöslag i jakten på berömmelse.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 14+
Assuming the role of one of the greatest sorcerers of the time, you will be participating in the legendary tournament of the 12 Seasons.
Antal spelare: 2-4, Speltid: 20-30 min, Ålder: 14+
Axla rollen som en av de mäktiga Älvherrarna och dominera årets säsonger med magiska förmågor i ett strategiskt men lättillgängligt spel.
Antal spelare: 2, Speltid: 30 min, Ålder: 12+
Arctic Convoy is the newest boxed game in the Second World War at Sea series. It covers the Allied attempts to push convoys through the Norwegian and Barents Seas while German aircraft, submarines and surface ships try to stop them. Famous convoy operations like those of PQ12 and PQ17, British carrier raids, German-Soviet destroyer skirmishes along the Arctic coast — all of these and more are included. Like all games in the series, this one come stuffed with scenarios and variations on them.
Antal spelare: 2, Speltid: ?, Ålder: ?
Note on 5th Printing: This printing is identical to the 4th printing, except that any known errata will be corrected.
The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.
Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).
In Sentient, players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.
A pack of extra tokens for Sentinels of the Multiverse. Includes one sheet of round HP tokens (1HP, 5HP, and 10HP tokens), and one sheet of rectangular status tokens (start of turn/end of turn and +1 damage/-1 damage tokens).
Antal spelare: 2-12, Speltid: 10-30 min, Ålder: 7+
En smidig och kompakt magnetisk reseversion av det klassiska strategispelet.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
Samarbeta för att bygga en månbas… samtidigt som du tävlar om inflytande och poäng för ditt företag.
Embark on an adrenaline-fueled journey into the clandestine world of corporate espionage with the Shadowrun Whisper Nets Campaign Book.
Shadows darken and deepen. They’re cast by the enormous, world-striding megacorporations that grasp for power and strangle humanity in their clutches. By 2080, most of the planet has given in—bowing and scraping before their corporate overlords; selling their souls to the almighty nuyen. The corps gotta make a trillion, no matter who dies.
Antal spelare: 2-4, Speltid: 90-120 min, Ålder: 12+
In Shadows over the Empire players take the role of leaders of four factions in a struggle for control of Cardis. They must influence various personalities and have them do their bidding. Loyalties are constantly changing and great allies become mortal enemies in a city filled with desire for dominion.
Who will prevail?