Antal spelare: 4-8, Speltid: 60 min, Ålder: 10+
Beastly good card game!
Welcome to Animal Inc.! Join us and make your career dream come true. Get the position you deserve, based on your performance. Beware of your superiors who reap all your nice benefits. Will you become our new CEO?
Antal spelare: 2-5, Speltid: 20-40 min, Ålder: 8+
Under the intrusion of dark magic, the animals have become extinct in Crystal Forest. We mages gather the Magic Stones of the forest and resist the darkness to revive magical animals.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 14+
The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions.
Antal spelare: 3-9, Speltid: 40 min, Ålder: 14+
Antidote: Lab Alliance introduces five new ways to play, including support for up to nine players, team play, new turn actions and special cards, and sinister new Lab Romance characters.
Antal spelare: 2-4, Speltid: 15-20 min, Ålder: 14+
You and up to 3 opponents are rival antiques dealers, each of whom received an invitation to a manor home filled to the brim with very old and valuable collectibles. But when you arrive, you quickly realize that each and every item in the house has one thing in common: they are hopelessly haunted!
Antal spelare: 2-4, Speltid: 90 min, Ålder: 13+
ANTS – För kolonin! Bygg, utforska och erövra i kampen om trädgården.
Antal spelare: 2-6, Speltid: 30-60 min, Ålder: 10+
Apex är ett strategiskt spel där olika civilisationer kämpar om galaktisk dominans genom inflytande, teknologisk utveckling och krig. Spelet utspelar sig i ett science fiction-universum olikt allt du sett tidigare, med verkligt främmande civilisationer som bryter mot de vanliga sci-fi-klichéerna.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 14+
Apex Legends: The Board Game is a highly competitive, intensely tactical team vs team miniatures game for 2-4 players, with more players made possible through expansions.
Antal spelare: 2-4, Speltid: 40-80 min, Ålder: 12+
Apistocracy is a competitive strategy board game for 1–4 players set amid the elegance and intrigue of Victorian London’s social season.
Antal spelare: 2-5, Speltid: 75-0 min, Ålder: 13+
Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission!
Antal spelare: 1-4, Speltid: 45-120 min, Ålder: 12+
In Aquaria, players compete to build the most impressive aquarium, demonstrating their expertise in maintaining a thriving marine environment.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.
Antal spelare: 1-2, Speltid: 30-45 min, Ålder: 14+
New Aquatica in a duel format: deeper, meaner and more intense.
Antal spelare: 1-5, Speltid: ?, Ålder: 14+
The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
Antal spelare: 1-5, Speltid: 50 min, Ålder: 12+
Tävla om att bli den mäktigaste havskungen med helt nya spelmekaniker.
Antal spelare: 1-4, Speltid: 45 min, Ålder: 12+
A city in the mountains was discovered, but no one dares to venture there without having mapped the place. Here is finally a mission for you, an archaeologist with implacable logic. ArcheOlogic is a competitive deduction game whose goal is to first find the exact location of the buildings of the city.
Antal spelare: 1-5, Speltid: 80-0 min, Ålder: 12+
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain.
Antal spelare: 2-12, Speltid: 15 min, Ålder: 7+
Are You There Spirit? is a suspenseful social deduction card game that challenges players to uncover hidden imposters within a haunted castle.
Antal spelare: 2-4, Speltid: 20-30 min, Ålder: 6+
Ark of Animals is the first release by Historical Games Factory targeted mainly at younger players.In this game, the players help Noah fill the Ark with animals and save them from Flood. They do it by simultaneously drawing animal tiles from the pool and placing them face down on their boards. Players score points for being the first to fill the Ark, collecting the most mammals, collecting sets of three different birds, reptiles or amphibians, etc. They should also remember not to place herbivores next to predators, as carnivores will simply try to eat other animals.The game has various difficulty levels, introducing the possibility to balance the Ark's sides and managing grain supplies.
Antal spelare: 1-6, Speltid: 120-180 min, Ålder: 14+
This new expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself.
Antal spelare: 1-4, Speltid: 120-240 min, Ålder: 14+
Vägen till Innsmouth börjar här...
Arkham Horror RPG - Dreams of Kingsport is an expansive setting guide that takes your campaigns beyond the waking world.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
There Has Been a Distortion in Time...
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.