Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 14+
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.
Antal spelare: 4-7, Speltid: 20-40 min, Ålder: 8+
Tre expansioner i ett paket!
Antal spelare: 4-7, Speltid: 20-40 min, Ålder: 8+
It’s Gold Rush time!
A cascade of gold nuggets will be the reward for the quickest gunslinger!
Now you can gain new and extraordinary equipment to help you during a gunfight.
Antal spelare: 3-5, Speltid: 45-0 min, Ålder: 14+
The Hunter has become the Hunted
Antal spelare: 2-4, Speltid: 20-45 min, Ålder: 13+
Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.
Antal spelare: 2-6, Speltid: 40-0 min, Ålder: 14+
The Revolution Will Be Mechanized!
Cogs and Commissars is a clever card game of glorious robot revolution, where players control the means of production.
Antal spelare: 3-5, Speltid: 20-30 min, Ålder: 8+
In Dungeon Raiders, each player takes the role of a different adventurer. You'll need to work together to survive the dungeon, but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play, offering new surprises as you collect treasure, trigger traps, and fight off horrible monsters.
Antal spelare: 1-8, Speltid: 60-120 min, Ålder: 12+
Ett äventyrligt tärningsspel där spelarna samarbetar för att försöka förhindra hur en av de Stora Uråldriga från Cthulhu-universumet tar sig in i vår värld och orsakar kaos! Genom att undersöka bisarra händelser och utrusta sig med magiska artefakter, samt vanligt hederligt krut, söker man efter de sigill som behövs för att fjättra det annalkande monstret.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
Evenfall är ett kortdrivet, motorbyggande spel med både nya och välbekanta mekanismer för 1 till 4 spelare.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 12+
Ta kampen om att bli 1800-talets främste kapitalist!
Antal spelare: 1-5, Speltid: 30-60 min, Ålder: 14+
Furnace is an engine-building Eurogame in which players take on the roles of capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
Antal spelare: 2-4, Speltid: 30-45 min, Ålder: 14+
The Guardians once fought for justice, but these legendary heroes stepped aside after InterGov, the first world government, united the planet in peace. Nearly three decades have passed, but law and order are once more threatened. Renegade factions have emerged to challenge InterGov, and a new generation of heroes must rise up to defend it!
Antal spelare: 2-6, Speltid: 60-180 min, Ålder: 13+
They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.
Antal spelare: 2-6, Speltid: ?, Ålder: 12+
The Y2K bug failed to knock civilization back to the stone age, but it did inspire this expansion for Illuminati – adding another layer of weirdness to the classic game of conspiracy. Add the Alien Abductors, Cattle Mutilators, Gamers, and 73 other groups to your power structure. Twenty-six Special cards and two Illuminati groups – Shangri-La and Church of the SubGenius – further the frenzy.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 10+
Fyra civilisationer tävlar om att bygga upp det mest frodande riket! Använd dina spelkort väl för att antingen bygga upp en stadig inkomst genom värdefulla byggnader som utgör ditt rike, eller släng bort korten samt rasera din motståndares byggnader för att istället få tillfälliga resurser. Vem samlar flest poäng under spelets fem rundor?
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 14+
If you want to change your form at every opportunity, then Ant-Man is the ideal hero for you. Like every Hero Pack, the Ant-Man Hero Pack offers a 40-card pre-built deck that’s ready for you to play straight out of the box, featuring Ant-Man and the Leadership aspect. And of course, you’ll also find plenty of cards for any hero to use if you prefer to construct your own decks.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
The Black Widow Hero Pack includes a pre-built deck for black Widow utilizing the Justice aspect,
Antal spelare: 1-4, Speltid: ?, Ålder: 14+
With the Doctor Strange Hero Pack for Marvel Champions: The Card Game, Doctor Strange calls upon forces beyond our understanding, represented within the game by a unique Invocation deck.
Antal spelare: 1-4, Speltid: ?, Ålder: 14+
If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack for Marvel Champions: The Card Game comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 0+
The fastest man on Earth may have a checkered past, but Pietro Maximoff now uses his super speed to fight alongside the Avengers as Quicksilver.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
Lead the Guardians of the Galaxy into battle against the villain in the Star-Lord Hero Pack for Marvel Champions: The Card Game, which introduces Star-Lord as a brand-new playable hero, along with his fifteen signature cards.
oin the fight for freedom with the Thor Hero Pack for Marvel Champions: The Card Game!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Som en nybliven medlem av Guardians of the Galaxy, är det äntligen dags att introducera Venom till Marvel Champions som spelbar anti-hero.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 0+
Raised in the Soviet brainwashing program known as the Red Room, Nadia van Dyne spent the first years of her life in training as a deadly elite assassin.
Antal spelare: 2-4, Speltid: 40-80 min, Ålder: 12+
Slåss mot andra skurkar och stå ensam kvar som härskare över universumet...
Antal spelare: 3-6, Speltid: 90-0 min, Ålder: 10+
Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!