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Antal spelare: 2-4, Speltid: 60 min, Ålder: 13+
This standalone game is fully compatible with all other Red Dragon Inn expansions.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 13+
The Red Dragon Inn 7 is a new, 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends will play as the staff of our beloved tavern, enjoying the night after all the adventuring patrons have passed out in their rooms (or stables).
Antal spelare: 2-5, Speltid: 45-0 min, Ålder: 13+
While the master’s away, the familiar will play! Zot’s turning in early for the night, but Pooky’s not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he’s more than just Zot’s whipping bunny.
Antal spelare: 5-30, Speltid: 30-90 min, Ålder: 8+
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward.
Antal spelare: 2-6, Speltid: 30-40 min, Ålder: 14+
Wakening Lair is a fully cooperative dungeon delve for 2-6 players, who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes to choose from.
Antal spelare: 1-6, Speltid: 30 min, Ålder: 0+
The Footlocker is stuffed full of all kinds of Warfighter goodness!
Antal spelare: 2-4, Speltid: 120 min, Ålder: 10+
'1754 Conquest' is an area control game that continues the award winning Birth of America Series. Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts.
Antal spelare: 3-7, Speltid: 40-0 min, Ålder: 10+
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare...
Antal spelare: 3-7, Speltid: 40 min, Ålder: 10+
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor!
Antal spelare: 3-7, Speltid: 40-0 min, Ålder: 10+
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities!
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Tillbehörspacket lägger till alla startkort och avdelare du behöver för att förvara varje Mage's startkort separat. Använd tärningarna för att hålla koll på Mage(s) och Minions liv. Gems används för Power Tokens, Nemesis Tokens och för att hålla koll på Charges.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
En skum ny "Nameless"-figur lurar i skuggorna och inväntar ett gyllene tillfälle för en hämndaktion, att kasta tillbaka aethern mot magikerna och låta dem smaka på sin egen medicin!
Aeon's End: Evolution är en expansion för Aeon's End som innehåller: Treasures, Market Cards, en ny Mage och en ny Nemesis.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
An ancient Nameless has begun moving north, spreading death and decay wherever it goes. Only two of the youngest mages see it coming, a boy from the woods who speaks to the plants and a girl deeply connected with a wild beast.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Två sammanlänkade berättelser tar spelarna tillbaka i tiden och hundratals år in i framtiden i en spännande ny expansion för Aeon's End!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
This expansion features two mages, one nemesis, and several new player cards and treasures.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
The extinction of Gravehold wanes ever nearer as The Nameless gather their most powerful legions. Not even the dreams of those who have endured are a refuge any longer. What terrors loom in the heart of the great nothing some call The Outer Dark?
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Återvänd till Aeon's End och grundandet av Gravehold...
Antal spelare: 2-6, Speltid: 30 min, Ålder: 0+
Among The Stars: Expanding The Alliance
The Great Galactic War is upon us! The Alliance of Races in the galaxy move swiftly to build their space stations with new technology that they are creating to defend against the impending threat.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
You're going to need a bigger gun.
At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign.
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