As a royal petitioner attending court, the players must parlay their powers of persuasion to gain the support of court officials and sway the King to their cause.The players persuasive powers, in a constantly shifting court, are represented by dice. Each starts with three dice. Each turn, a player rolls the dice, sets aside at least one die, and re-rolls the rest until he has set all his dice aside. With these dice, if they form an appropriate pattern, a player may obtain an character card, giving him another die or a special power. The first player to roll seven of a kind gains the King’s support and, possibly, victory!The support of the King (and Queen) is often the difference in the final roll-off, which determines the winner!