Antal spelare: 2-5, Speltid: 90 min, Ålder: 16+
The adventure continues with the premium HeroQuest Joe Manganiello’s The Crypt of Perpetual Darkness Quest Pack! Zargon’s minions are at your doorstep, threatening the place you call home. Armed only with your effects and an ancient map of elvish origin, you must journey deep underground in search of a long-lost crypt rumored to contain a powerful artifact. Keep this treasure from Zargon—you’re the only hope of your people!
Antal spelare: 1-6, Speltid: 30-240 min, Ålder: 14+
Exodus modulen funkar som en brygga mellan High Frontier och nästa spel i serien; Interstellar.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 10+
I Meadow besöker spelarna varsin äng för att titta på flora och fauna och samla poäng på sina upplevelser! Alla djur, växter och landskap utgörs av spelkort med olika symboler som behöver matchas för att korten ska kunna spelas ut, så varje spelrunda utgörs av ett ständigt pusslande för spelarna. Inte enbart för att få symbolerna att matcha, utan också lyckas få tag på ”rätt kort” från marknaden av tillgängliga spelkort!
Antal spelare: 1-4, Speltid: 90-180 min, Ålder: 13+
Miskatonic Tales: Journey to Innsmouth its a board game adventure where the players are fully responsible for how the story unfolds.
Antal spelare: 1-4, Speltid: 60-840 min, Ålder: 13+
Dungeons expansionen lägger till 6 fängelsehålor med kartor och historier till Sleeping Gods.
Antal spelare: 1-4, Speltid: 120 min, Ålder: ?
Terraria: The Board Game is a co-operative adventure game for 1-4 players. Whether you’re a novice Terrarian or a long-time fan, you can now experience Re-Logic’s magnum opus on your tabletop, solo or with friends.
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 14+
Utforska främmande länder, etablera handelsvägar och leta efter skatter.
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 14+
Utforska, kolonisera och bygg ditt eget stjärndynasti i detta kortbaserade sci-fi-spel med djup strategi och hög återspelningsvärde.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Antal spelare: 1-4, Speltid: 40 min, Ålder: 8+
Lägger till fler skutor och landskapsbrickor till det mysiga co-op spelet Beacon Patrol.
Antal spelare: 1-4, Speltid: 90-180 min, Ålder: 14+
Hej, studerande varelser! Den kosmiska fakulteten vid Technical Academy of Creation är glada att välkomna er till er Civolution, det slutliga provet i civilisationsdesign!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
Darwin’s Journey is a worker placement euro game where players recall Charles Darwin’s memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.
Antal spelare: ?, Speltid: ?, Ålder: 14+
In the Fireland expansion of Darwin’s Journey, players retrace Charles Darwin’s expedition across the territories of Tierra del Fuego.
Antal spelare: 3-5, Speltid: 45-60 min, Ålder: 18+
Death is not an escape.
Antal spelare: 2-5, Speltid: 40-80 min, Ålder: 14+
EGO (Extraterrestrial Greeting Organization) is a strategic negotiation and auction game where ambassadors strive to impress diverse alien civilizations in pursuit of political power.
Antal spelare: 1-5, Speltid: 40-75 min, Ålder: 12+
Fabled: Eve of Times is a modular expansion for Fabled: The Spirit Lands that consists of 3 modules that can be added to the game in any combination, and 2 sets of advanced scenarios both for competitive and solo&co-op games.
Antal spelare: 1-5, Speltid: 40-75 min, Ålder: 12+
Embark on an epic journey towards the End of Times in "Fabled: The Spirit Lands". As the Gods prepare to depart into oblivion, the fate of the Universe hangs in the balance, awaiting the worthiest among the sage brotherhoods of humans to claim its reins.
Antal spelare: 1-4, Speltid: 150-0 min, Ålder: 16+
48 tarot size cards, 28 wooden pieces.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
The Conflux Expansion introduces a brand-new faction with unique units, Heroes, and mechanics, including magic-enhanced tiles, elemental summoning, and Monolith portals for faster map travel.
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
Set sail for adventure with the Cove Expansion! This seafaring faction brings pirates, sea creatures, and new Sea tiles to the battlefield. Navigate islands, brave dangerous Whirlpools, and master strategic movement on water.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Naval Battles kommer med solo, kooperativa och skärmytslingsscenarion, samt platsbrickor med bestämda fiendepositioner som belönar svårare strider med bättre belöningar.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Lead the fierce barbarian clans to victory! Explore subterranean zones accessible only through special gates, and harness the power of Spell Scrolls, unique combat tools that don’t count toward hand or spell limits.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
Äventyret fortsätter med HeroQuest Jungles of Delthrak Quest Pack!
Antal spelare: 2-5, Speltid: 30-120 min, Ålder: 14+
Mysterious arcane forces are interfering with Mentor's magic.
Antal spelare: 2-5, Speltid: 120 min, Ålder: 10+
A new, slick and updated version of the classic HeroQuest expansion, "Return of the Witch Lord"!
Mentor’s head hung low as he entered the room. There was a sadness in his voice when he spoke.
“Worthy companions, we must act fast. The Witch Lord is not dead! He has managed to find refuge in the fallen city of Kalos. Long ago, the city was destroyed by Morcar and given to the Witch Lord to rule. Beneath the ruins, the Witch Lord built for himself a great stronghold, for the light of day was too pure for his foul creatures to endure. Once the Witch Lord’s strength has fully returned, he will gather his army of the undead and attack the Empire. Only Heroes of great courage, or those with powerful magic, dare stand against him.”
A new Quest Book containing 10 new adventures that must be played in sequence!
Antal spelare: 2-5, Speltid: ?, Ålder: 14+
Ny spin på versionen från 1991!
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.