Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 2-6, Speltid: 60-300 min, Ålder: 14+
I Modul 5 kan spelare köpa och sälja aktier i flyg- och rymdföretag för att öka företagens kapital och aktievärden.
Antal spelare: 2-5, Speltid: 180-0 min, Ålder: 12+
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion, but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 12+
Horizon Zero Dawn: The Board Game is a semi-cooperative tactical action game for 1-4 players with deck building, character progression and innovative gameplay mechanics.
Antal spelare: 3-4, Speltid: 60 min, Ålder: 13+
In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a "freelancer", here to profit off the conflict, to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals.
Antal spelare: 1-6, Speltid: 60-240 min, Ålder: 14+
Ombord på rymdskeppet Exodus styr spelarna sju rymdfarande hybrider mellan människa och maskin som ger sig ut på en episk pilgrimsfärd till stjärnorna.
Antal spelare: 2-5, Speltid: 45-60 min, Ålder: 10+
Into the machine is a tactical relay race for 2 to 5 players, where your goal is to upgrade your bots and be the first team to race through the machine and onto the leaderboard.
Antal spelare: 2-6, Speltid: 40 min, Ålder: 10+
Antal spelare: 2, Speltid: 20 min, Ålder: 8+
King of Tokyo Duel växer! Nya kaijuer dyker upp ur Tokyobukten för att delta i den ultimata striden!
Antal spelare: 2-4, Speltid: 45 min, Ålder: 10+
In Mars Needs Mechanics, players represent engineers and tinkerers from all over the Empire who have come to compete for this prodigious opportunity. Starting the game with only 30 cogs (currency), players will utilize unique game mechanisms that emphasize timing to collect sets of components and build steampunk mechanisms aimed at earning even more cogs.
Antal spelare: 2-6, Speltid: 180-0 min, Ålder: 12+
i martian Rails handlar det om att bygga järnvägsnät på mars.
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 14+
Förbered dig på att samla Shepards besättning och anpassa förmågor, utrustning och krafter för att undersöka mysteriet på Hagalaz.
Antal spelare: 2, Speltid: 30 min, Ålder: 12+
In MERCS: Conflict each player takes the helm of a mega-corporation in the not too distant future. Players attack and manipulate their opponents through political prowess, cunning espionage, economic acumen, and military might.
Antal spelare: 1-5, Speltid: 60-120 min, Ålder: 12+
Ge dig ut på en hårresande färd djupt ut i rymden...
Antal spelare: 1-5, Speltid: 120-180 min, Ålder: 14+
Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game.
Antal spelare: ?, Speltid: ?, Ålder: 10+
Babel 13, expanded NY military base, loses it’s contact with HQ. Lonely defenders must face the enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins.
Antal spelare: 2-5, Speltid: 75-0 min, Ålder: 14+
Build space empires in the Race for the Galaxy universe.
Antal spelare: 2-4, Speltid: 45-90 min, Ålder: 12+
In the distant future, a potent and rare energy resource known as rubium controls the interstellar economy. Several galactic corporations compete for control over this resource in hopes of securing riches for themselves. When their military forces arrive to harvest rubium found on a foreign moon, they are greeted by the many indigenous life forms.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Introducing the dynamic Court mechanic, offering diverse strategies to enhance gameplay. Through this action, players can acquire Thaler, Action tiles, Victory Points, Achievement Tokens, and bolster their income. Additionally, control of Parties amplifies scoring potential during the King’s Day phase by scoring the unique agendas, with the Dominant Party leader scoring agendas twice, increasing tension between players.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
The expansion takes players to a brand new setting. Along come also new Urban Buildings, Contracts and Technologies. Connect to Gibraltar to fulfill Military Contracts to access exclusive military technologies in addition to the eight standard technologies from the Experiment board.
Antal spelare: 4-6, Speltid: 30-60 min, Ålder: 12+
Obscurians is a game of intrigue, deception and deduction.
Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 10+
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
Phantom Epoch is a fully cooperative tactical combat roleplaying board game with a persistent, choice-driven, 40+ mission campaign that blends sci-fi and fantasy themes.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 10+
In Planet Defenders, players pay batteries to control the three planet defenders, moving them among the planets and collecting energies. Players can enhance their actions by spending energies or batteries to upgrade their technology. They earn research points (RP) by catching derelict robots and collecting technology cards.
Antal spelare: 1-6, Speltid: 60-80 min, Ålder: 10+
The meteor strikes have caused great damage. We’ve gathered as much wreckage as possible so please use the salvage carefully. Complete the primary objective and build the planet that will preserve humanity. Expand your developments onto the Supermoon in case the meteorite hazards get out of hand.
Antal spelare: 2, Speltid: 15-60 min, Ålder: 10+
Two players pit the Corporation against the mysterious Veer-myn who have boarded a Corporation Starship in attempt to steal its precious cargo – a cargo which the Corporation will do everything in it’s power to keep hold of.
Antal spelare: 2-5, Speltid: 45 min, Ålder: 13+
This new expansion for Race for the Galaxy will take the basic game in a new direction. It will not be compatible with any of the first three expansions.
Antal spelare: 1-6, Speltid: 45-60 min, Ålder: 14+
Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total.