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★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.67/10

Antal röster: 4130 st

Sätt betyg

Antal spelare: 2, Speltid: 30 min, Ålder: 8+

TZAAR is a replacement for TAMSK in the GIPF series of two-player abstract games. It now represents the second game in the line-up.

325 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.08/10

Antal röster: 3505 st

Sätt betyg

Antal spelare: 2, Speltid: 30-60 min, Ålder: 10+

GIPF is the name-giver and pioneer of GIPF project. This modern classic elevates abstract games to a new level. Two players alternate moving their pieces on the intersecting lines of the gameboard. The player who uses the best tactics and cleverly outmaneuvers his opponent wins.

349 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.45/10

Antal röster: 5702 st

Sätt betyg

Antal spelare: 2, Speltid: 30 min, Ålder: 9+

In DVONN, players stack their playing pieces as towers. Ideally, these control as many playing pieces as possible and never lose contact to the red DVONN pieces. Pieces and towers that lose contact are removed from the gameboard...which can have a devastating effect on the balance of power on the board.

325 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.71/10

Antal röster: 9827 st

Sätt betyg

Antal spelare: 2, Speltid: 30-60 min, Ålder: 13+

YINSH is the 5th game in the GIPF series of two-player abstract games.

349 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 6.41/10

Antal röster: 36 st

Sätt betyg

Antal spelare: 2-4, Speltid: 60 min, Ålder: 10+

På Campus Galli, en byggarbetsplats i närheten av Meßkirch, byggs ett medeltida klosterkomplex med hjälp av gamla hantverkstekniker. Grunden för detta är St Gallen-klostrets plan, ett organisationsschema för ett kloster från 800-talet.

Denna historiska grund utgör grunden för ett fascinerande spel om att bygga ett kloster, antingen i samarbete eller i konkurrens med varandra!

549 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 6.63/10

Antal röster: 199 st

Sätt betyg

Antal spelare: 2-4, Speltid: 20 min, Ålder: 10+

I CLANS AND GLORY deltar du i en uråldrig ritual, de fria människorna i de skotska högländerna har kommit från när och fjärran till mötesplatsen för att ansluta sig till en klanhövding. Kan du vinna över de bästa anhängarna? Samla den starkaste skotska klanen - genom smart kartläsning och skicklig planering!

219 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.16/10

Antal röster: 860 st

Sätt betyg

Antal spelare: 2-4, Speltid: 45-75 min, Ålder: 12+

Look up! Comet is coming – and you should prepare to be blown away!
Comet is a competitive engine builder without combat with a unique resource concept. In the distant past, you try to save various animal species from an impending comet impact. Choose wisely, because the rescued animals will support your further rescue maneuvers in various ways.

475 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.71/10

Antal röster: 24468 st

Sätt betyg

Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles which appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

499 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.74/10

Antal röster: 267 st

Sätt betyg

Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+

Keyside is played over 3 years. Each year is divided into two phases: landing and resolving harbours. In the landing phase the lead player uses a die to move a boat into a harbour and then places a boatman, the die, and a worker into that harbour. Other players can join in. In the resolving harbour phase, the lead player chooses a harbour to resolve which contains one of their workers.

499 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.58/10

Antal röster: 1314 st

Sätt betyg

Antal spelare: 2, Speltid: 60 min, Ålder: 13+

In the beginning, the pieces of all 5 other colors are neutral, as such they belong to both players. In the course of the game, each player must claim 2 colors—implying that,
from that point on, the opponent may no longer play with these colors. e goal is to build stacks consisting of 5 pieces of the 5 di erent colors. Victory belongs to the player with the most stacks of 5 pieces at the end of the game.

299 kr (385 kr)
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.59/10

Antal röster: 67 st

Sätt betyg

Antal spelare: 2, Speltid: 30-60 min, Ålder: 13+

MATRX GIPF goes back to GIPF before it became a project. It is played with the pieces (called potentials) published in GIPF Sets 1, 2 and 3 and originally released together with the games that now make up Project GIPF. The purpose of MATRX GIPF is not only to make the potentials available again as pieces that can be added to GIPF, but also to reveal the origin of the project in the form of a game in its own right—presented as the culmination of a highly-valued series of games.

349 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.43/10

Antal röster: 1074 st

Sätt betyg

Antal spelare: 2-4, Speltid: 90-120 min, Ålder: 14+

In East India Companies, players manage a large shipping company that trades with far-flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. And most importantly, players have to keep an eye on the constantly fluctuating market prices!

499 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.83/10

Antal röster: 1303 st

Sätt betyg

Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+

In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.

299 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.24/10

Antal röster: 235 st

Sätt betyg

Antal spelare: 4-6, Speltid: 30-60 min, Ålder: 12+

Obscurians is a game of intrigue, deception and deduction.

379 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.72/10

Antal röster: 15903 st

Sätt betyg

Antal spelare: 2-4, Speltid: 45-75 min, Ålder: 12+

In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis - the country´s influential nobles - players race against each other in support of the empire by developing their estates into wealthy and magnificent provinces.

499 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.47/10

Antal röster: 2954 st

Sätt betyg

Antal spelare: 2-5, Speltid: 45-0 min, Ålder: 12+

In the Roll & Write version of Rajas of the Ganges, players use 8 symbol dice to develop their province, gather goods and sell them at the
market, win over influential personalities in the palace, and sail up and down the Ganges River.

215 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 8.07/10

Antal röster: 121 st

Sätt betyg

Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+

Immerse yourself in the fascinating world of early 20th century explorers in The Royal Society of Archeology.

525 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.74/10

Antal röster: 18773 st

Sätt betyg

Antal spelare: 2-4, Speltid: 90 min, Ålder: 13+

Trajan är ett klurigt poängplockarspel där spelarna försöker plocka så mycket inflytande som möjligt, i ett blomstrande romarrike år 110 f.kr. Det blir en hel del räknande när spelarna försöker beräkna hur de ska göra för att utföra sina handlingar så optimalt som möjligt.

449 kr
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.50/10

Antal röster: 3989 st

Sätt betyg

Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 12+

As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only.

475 kr (549 kr)
★★★★★★★★★★
★★★★★★★★★★

Betyg: 6.98/10

Antal röster: 176 st

Sätt betyg

Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 12+

It's full moon in the magical world of Witchstone! And as everyone knows, witches and wizards develop very special powers during a full moon.

149 kr (195 kr)
★★★★★★★★★★
★★★★★★★★★★

Betyg: 7.26/10

Antal röster: 4533 st

Sätt betyg

Antal spelare: 2, Speltid: 30 min, Ålder: 9+

ZÈRTZ is the third game of Project GIPF. Players avail themselves of white, gray, and black marbles from a common supply and use them on a gradually shrinking playing area.

349 kr