Antal spelare: 1-6, Speltid: 30 min, Ålder: 8+
Utforska landskapet, lös mysterier och följ dina invånares personliga historier i ett unikt, mysigt legacy-spel.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 14+
Manipulera universums lagar till din fördel, ändra gravitationen eller tidsflödet för att aktivera användbara kraftkort och till och med skapa avancerat liv som kan ge dig extra segerpoäng i slutet av spelet. Använd dina resurser klokt när du skapar din kosmiska skapelse.
Antal spelare: 1-5, Speltid: 45 min, Ålder: 8+
In Creature Comforts, you work to prepare your family home for Winter. Over several months, you collect resources from various locations, exchange goods in the market, and get a helping hand from visiting Travellers. Craft Comforts and build Improvements and create a home that will get you through the cold months to come!
Antal spelare: 2-5, Speltid: 40-60 min, Ålder: 14+
In this competitive story-building game, players play as “Creeps” and build deliciously horrible stories to send bad people to their well-deserved demises. The game is played with story cards and suspense cards. Story cards work together to form a chain that tells a story for each villain in three acts. Suspense cards are the fuel that makes the story work!
Antal spelare: 4-5, Speltid: 180-0 min, Ålder: 14+
Crescent Moon is an player area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ.
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: ?
Allt är inte som det verkar när en man hittas död i sin lägenhet, var det en olycka eller döljer det sig något mörkare under ytan?
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: ?
En passagerare på en färja har blivit brutalt mördad och det är nu din uppgift att avslöja mördaren före det är för sent.
Antal spelare: 1-6, Speltid: 90-120 min, Ålder: ?
En chef för att medicinskt försäkringsbolag förs till sjukhuset efter en våldsam protest, och dör kort därpå inne på sitt rum. Kan ni lösa vad som egentligen hände i rum 125?
The Crooked Moon is a massive 632-page tome that brings Folk Horror to 5E! Inside, you'll find player options & GM tools to terrify your friends in a haunting game you’ll never forget, drawing inspiration from grim folklore, legendary horror films, and classic Halloween aesthetics.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 10+
Cross Hares is an exciting new interactive fantasy adventure board game series for 2-4 players from artist-storyteller Jesse Labbé, co-creator of AmityInk’s acclaimed Berona’s War graphic novel series published by Archaia Entertainment.
Antal spelare: 2, Speltid: 20-30 min, Ålder: 10+
Crossbows & Catapults: Fortress War is a restoration of Crossbows and Catapults, the 1983 classic game of kinetic warfare. Each player builds their castle, then players take turns using their weapons to fire discs at their opponent’s castle, trying to knock over their warrior figures.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace, but now desired power.
A murder has been committed in Redmond, a small town just south of London, UK. The body of Chloe Wittle, a millionaire lottery winner, was found late at night in a local park, with a fatal stab wound to the chest. We’ve identified several suspects and assembled this case file of evidence, including photographs, maps, text chains, police reports and more. As the town’s leading detective, we’re relying on you to uncover the truth behind Chloe’s demise.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Cryptic Nature is a competitive strategy board game where you will take on the role of cryptozoologists, searching for the traces of cryptids — extraordinary creatures who hide from humans. Your task is not only to track these rare species, but also to build a unique wildlife sanctuary for cryptids in order to provide them with a safe habitat. Gain reputation points and become the most renowned cryptozoologist!
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
The Flora expansion takes you to the mesmerizing world of crypid plants and introduces new mechanics: completing quests and enhancing actions. Now you are not only a cryptozoologist, but also a cryptobotanist! Take samples of legendary plants and cultivate them in the sanctuary to gain new bonuses and even greater reputation.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
The Islands expansion features fascinating cryptids from faraway locations: Iceland, Greenland, Shetland, Sardinia and Corsica. The new cryptids might be more challenging to track down, but they provide valuable bonuses. In addition, now you will have not only new locations, but also a new way to travel — by sea.
Antal spelare: 2, Speltid: 20-40 min, Ålder: 14+
Det finns något som gömmer sig i folkmassorna: en svårfångad Kryptid som jagar på våra gator. Alla tecken pekar mot det, men utan konkreta bevis kommer det vetenskapliga samfundet aldrig tro dig. Du har inget val... du måste jaga ner kryptiden själv!
Antal spelare: 2-5, Speltid: 150-0 min, Ålder: 14+
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
The Season 2 expansion brings a lot of content to expand your experience with Death May Die. From a whole roster of unique Investigators, to 6 brand new Episodes, introducing all manner of new rules and elements to the game, utilizing a new set of game tiles, and pitting a host of terrifying new monsters in all shapes and sizes against the players!
Antal spelare: 2-5, Speltid: 20 min, Ålder: 8+
Each type of dinosaurs you draft has its own scoring rules, earning or costing points depending on the number of these specific cards you gathered at the end of the round. To score higher than your opponents, you must decide each turn whether you want to play the hand of cards you were offered, or to pass it to the next player.