Antal spelare: 2-5, Speltid: 90 min, Ålder: 13+
Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
Become the greatest electricity inventor!
Antal spelare: 2-6, Speltid: 60 min, Ålder: 12+
Power Grid: The Card Game offers all the tension and tactics
of its two well-known big brothers, Power Grid and Power Grid
Deluxe, without using the different maps. You get the full Power Grid emotions in an intense 60 minutes playing time!
Antal spelare: 1-4, Speltid: 45 min, Ålder: 14+
Poker meets worker-placement
Antal spelare: 2-4, Speltid: 45-60 min, Ålder: 13+
You are a goblin employee in a factory called “GOBLINS INC.” that is dedicated to building giant robots for war and enjoyment. You will enter a competition to become the new “Big Boss”, since the old one finally chose to hang up his trusted whip and retire.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 12+
In Futuropia, Friedemann Friese's big utopian economic game for 1-4 optimizers, players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today's reality...
Antal spelare: 2-6, Speltid: 120 min, Ålder: 8+
Whilst digging on the slopes of Mount Ego, the Dwarves of
Shafausa discovered a secret passage under the falls of the river Rain. From there they gained access into a subterranean world of obscure galleries and gigantic caves, full of immeasurable wealth.
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 14+
Coal Country is rife with corruption, with the many mine foremen “influencing” various aspects of the mining industry in a number of ways. As the boss of your mining company, it is your job to sit at your desk and plot where to send your most influential foremen.
Antal spelare: 2-4, Speltid: 240 min, Ålder: 12+
In Arkwright, players act as entrepreneurs, producing and selling goods like cloth, cutlery, lamps, and bread across various markets. They manage up to four factories, balancing workers and machines, while navigating opportunities and challenges presented by events at the end of each decade.