Antal spelare: 2-4, Speltid: 100 min, Ålder: 12+
Introduce new contenders in the claim for new lands.
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
Gör dig redo för Wild Hunt-ryttarnas ankomst, när rykten om en förestående undergång sprider sig över landet och skapar rädsla och osäkerhet.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
Äventyrare och krogslagsmål i ett kooperativt och taktiskt fantasyspel!
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
Gloomhaven är ett kampanjdrivet rollspelsäventyr där spelarna tar sig an olika uppdrag tillsammans i en fantasy-värld med varsin hjälte, och spelar ut spelkort för att få agera på sin tur! Uppdragen länkar samman i en stor kampanj och man upptäcker allt mer av världen efter varje uppdrag, genom att få sätta klistermärken på den spelplan som utgör kartan över världen. Monster ska dräpas, skatter samlas in och ens karaktär utvecklas med nya förmågor och tillika spelkort - hela den föränderliga kampanjen igenom!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In War of the Outer Gods, a new scenario pack for Arkham Horror: The Card Game, Arkham is caught in the midst of a world-shattering conflict between three rival cults, raging across all of North America.
Antal spelare: 2, Speltid: 30-45 min, Ålder: 10+
Det ryktas om att något mörkt reser sig i Mordor, och så som ögat vänder sig mot Midgård återförenas brödraskapets hjältar och förbereder sig för strid...
Antal spelare: 2, Speltid: 30-45 min, Ålder: 10+
Det ryktas om att något mörkt reser sig i Mordor, och så som ögat vänder sig mot Midgård återförenas brödraskapets hjältar och förbereder sig för strid...
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
The Scourges of the Wastes Figure Pack for The Lord of the Rings: Journeys in Middle-earth can enhance both the Spreading War campaign and the Poison Promise downloadable campaign.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you convince the king you are making progress?
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 14+
Gör tuffa val och utforska en rik fantasy värld i ett kooperativt äventyr för upp till fyra spelare.
Antal spelare: 2-5, Speltid: 30-120 min, Ålder: 14+
Mysterious arcane forces are interfering with Mentor's magic.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 10+
Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-4, Speltid: 120 min, Ålder: 13+
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
Spirit Island: Deluxe Invader Board is a supplemental product for Spirit Island. The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, spirit presence, and other inhabitants and snares. Now, with this Spirit Island Deluxe Invader Board, there is a place for all of the rest of the important game elements!
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition.
Antal spelare: 1-5, Speltid: 40-75 min, Ålder: 12+
Antal spelare: 2-5, Speltid: 90 min, Ålder: 16+
The adventure continues with the premium HeroQuest Joe Manganiello’s The Crypt of Perpetual Darkness Quest Pack! Zargon’s minions are at your doorstep, threatening the place you call home. Armed only with your effects and an ancient map of elvish origin, you must journey deep underground in search of a long-lost crypt rumored to contain a powerful artifact. Keep this treasure from Zargon—you’re the only hope of your people!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign.
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 12+
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG.
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 6+
Keep on Questing expands the world of CoraQuest by adding a campaign mode - giving players the ability to level up heroes between quests and keep treasure from one adventure to another.
Antal spelare: 2-4, Speltid: 45-90 min, Ålder: 13+
Delve deeper than ever before in CLANK! Catacombs: Lairs & Lost Chambers!
Strange sounds have been heard beneath the catacombs…Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues. Discover lost chambers, each with a unique power found nowhere else in the dungeon.