Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Note on 3rd Printing: This will be identical to the previous printing except that, as usual, we will correct any known errata.
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors
This second game in theCombat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
Antal spelare: 2, Speltid: ?, Ålder: ?
Combat Commander: Resistance! (CC:R) expands upon CC:Europe and CC:Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander series features special rules and components for fighting with Partisan forces against the Axis nations of Europe .
NOTE: Combat Commader: Resistance! is not a complete game and requires ownership of both Combat Commander: Europe and Combat Commander: Mediterranean to play.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #6 – Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack carries forward from BP #5 and presents a what if situation of a successful invasion of Great Britain.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Combat Commander Battle Pack #8: Minor Nations is for owners of Combat Commander: Europe and Combat Commander: Mediterranean who want the new minor nations counters and scenario pages but don't want to purchase the Combat Commander: Europe/Med. 20th Anniversary Edition.
Antal spelare: 2, Speltid: 120-180 min, Ålder: 12+
Combat Commander: Battle Pack #3: Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games.
Antal spelare: 2, Speltid: 180 min, Ålder: 12+
Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games
NOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Combat Commander: Europe/Med. 20th Anniversary Edition includes all components of the original CC:E and CC:M plus additional minors counters and updated scenario pages where those minors appear.
Antal spelare: 2-8, Speltid: 60-120 min, Ålder: 12+
Commands & Colors: Napoleonics Expansion 7: The Grand Battles is the seventh expansion for GMT’s Commands & Colors: Napoleonics game system. The expansion features as many as 10 Grand Battle scenarios, 10 EPIC engagements, and a number of standard-sized battles.
The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.
Antal spelare: 2-4, Speltid: 60-180 min, Ålder: 13+
Awakening the Bear! is the first game in the Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world.
Antal spelare: 2-4, Speltid: 60-180 min, Ålder: 12+
Storms of Steel! is the second stand-alone title in the best selling Conflict of Heroes series, and it followed in the footsteps of Awakening the Bear! by winning the Origins Award for Best Historical Boardgame. Each game in the series uses the same core rules system, so it's easy to advance from one game to the next!
Antal spelare: 2, Speltid: 60-360 min, Ålder: 14+
Cuius Regio explores the operational military aspects of this pivotal period in European history and focuses on the maneuvers and battles that shook Europe for three decades.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The D-Day Quad uses the Fire & Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation.
Antal spelare: 2, Speltid: 180-0 min, Ålder: 12+
Dawn of Empire is an uncomplicated game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play.
Antal spelare: 2-8, Speltid: ?, Ålder: 12+
Like It Never Snows did for Operation Market Garden, Day of Days takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate.
Antal spelare: 2, Speltid: 120 min, Ålder: 12+
Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system. This reprint contains both Doomed Battalions and The Last Hurrah so the entire Allied Minor OB - infantry, support weapons, guns, and vehicles - is available in one module.
Antal spelare: 2, Speltid: 720-0 min, Ålder: 14+
Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Desert War is an expansion for Dune: War for Arrakis that introduces new units for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Slåss för kontroll över Arrakis i ett asymmetriskt strategispel satt i det fantastiska Dune universumet.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns.
Antal spelare: 2, Speltid: 180 min, Ålder: 18+
Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels.
Antal spelare: 1-2, Speltid: ?, Ålder: ?
For the People is a grand strategy game of the American Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House.
Innehåller Mounted Mapboard.
Antal spelare: 1-2, Speltid: ?, Ålder: 0+
Goose Green is a Tactical Combat Series (TCS) game covering the first land battle of the Falklands War on May 28, 1982. The outcome of this engagement was crucial for both the Argentinians and the British: The Argentinians needed to prove themselves against the professional British war machine, while the British needed a land victory to satisfy the government and the public after recently suffering naval losses. Originally intended as a raid, the clash became a full 14-hour battle resulting in a hard-fought British victory.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 14+
Nyrekryterad och redo för kamp, utöka dina taktiska alternativ i spelet "Heavy Steam" med tjugofyra sprillans nya pilotkort!
Detta är en expansion och du behöver grundspelet Heavy Steam för att spela expansionen.
Antal spelare: 1-3, Speltid: 30-500 min, Ålder: 14+
Hubris – Twilight of the Hellenistic World covers the fifty five years from 220 to 165 BCE, i.e. roughly from the Third Syrian War and its famous battle of Raphia between Antiochos III and Ptolemy IV, to the Third Macedonian War and the battle of Pydna between Perseous of Macedon and the legions of Consul L. Aemilius Paullus, as well as the subsequent bizarre episode of the Circle of Popilius on the beach of Eleusis in Egypt.
Antal spelare: 1-2, Speltid: 240-0 min, Ålder: 0+
Hungarian Rhapsody is the next game in the award winning Operational Combat System (OCS #18). Players control units ranging from battalions through divisions, making key decisions on the use, objectives, and means of war. The series is based on modern concepts of maneuver warfare and allows players a far more insightful look into how campaigns (large and small) really work.
Antal spelare: 1-2, Speltid: 30-45 min, Ålder: 10+
In the Shadows is a two-player card-driven game about the desperate struggle of the French Resistance against the occupying Nazi and collaborating French forces between January 1943 and June 1944.
Antal spelare: 1-3, Speltid: 480-0 min, Ålder: 16+
Iskra depicts the Soviet 4th Sinjavino Offensive (or second Battle of Ladoga), the Soviet attempt to relieve Leningrad. On 12 January 1943 Stalin gave the order: “War Game No 5 may commence”. This was the start signal for Operation Iskra (Spark), conducted by the Red Army's Leningrad Front, Volkhov Front and the Baltic Fleet with the aim of creating a land connection to Leningrad and thereby lifting the combined German-Finnish siege.
Antal spelare: 1-0, Speltid: 60 min, Ålder: 12+
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?