Antal spelare: 2-8, Speltid: 60-180 min, Ålder: 12+
With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history.
Antal spelare: 2-5, Speltid: 120 min, Ålder: 12+
The world is at war!
Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia.
Antal spelare: 2-5, Speltid: 180 min, Ålder: 12+
Spring 1942, The world is at war!
Five major powers struggle for supremacy: Germany and Japan are aligned against
Antal spelare: 2, Speltid: 180-240 min, Ålder: 13+
Axis & Allies: Battle of the Bulge challenges two players to control territory and contend with supply shortages while directing infantry, artillery, tanks and aircraft in one of the most decisive conflicts of World War II.
Antal spelare: 2-5, Speltid: 120 min, Ålder: 12+
Axis & Allies: Commanders is a thrilling accessory that brings legendary military leaders into your favorite Axis & Allies battles.
Antal spelare: 2-3, Speltid: 90-120 min, Ålder: 12+
It’s the morning of June 6, 1944. As Allied forces prepare to storm Normandy’s beaches, the fate of Europe is in your hands! Axis & Allies D-Day will allow players to recreate the largest amphibious invasion in history.
Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy, is underway -- 130,000 soldiers of the United Kingdom, Canada, and the United States are poised to assault Fortress Europe. You and your fellow world powers control their fates.
Antal spelare: 2-6, Speltid: 240 min, Ålder: 12+
Decide the Fate of a Nation and the Destiny of the World
Antal spelare: 2-4, Speltid: 120-240 min, Ålder: 12+
Decide the Fate of a Nation and the Destiny of the World
Antal spelare: 2, Speltid: 180-300 min, Ålder: 14+
Take command of the German forces (plus some minor Axis powers), and see if you can match their lightning thrust into the fateful city. Or command the Soviet forces, and put up a desperate defense as you await the winter and a massive counter-offensive that could turn the tide of the war.
Antal spelare: 2-5, Speltid: 120-360 min, Ålder: ?
Baltic Empires is an approachable 2-5 player strategy game about conflicts between the states of the Baltic region during the early modern era, a transformative period of religious conflict, large scale warfare, and constant struggles for power.
Antal spelare: 1-2, Speltid: 20-0 min, Ålder: 14+
The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic.
Antal spelare: 1-4, Speltid: 150-200 min, Ålder: 12+
China's War: 1937-1941 is Volume XIII in the COIN series of games that use similar rules to cover modern and historical insurgencies. Included are rules for a standard four-player game, as well as rules to handle non-player Factions, enabling solitaire, two-player, or three-player games.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 0+
Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 14+
The Cuba Libre Calixto bot update pack brings the successful Jacquard bot system to Cuba Libre. Like its predecessors in Gandhi and Fall of Saigon, Calixto is quick to use and easy to implement but presents a challenge to any Cuba Libre player.
Antal spelare: 2, Speltid: 180-0 min, Ålder: 12+
Dawn of Empire is an uncomplicated game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play.
Antal spelare: 2-7, Speltid: 360 min, Ålder: 12+
At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Desert War is an expansion for Dune: War for Arrakis that introduces new units for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Slåss för kontroll över Arrakis i ett asymmetriskt strategispel satt i det fantastiska Dune universumet.
Antal spelare: 1-6, Speltid: 90-300 min, Ålder: 14+
In this expansion, we zoom in on a lot of new Realms that we didn't have room to feature in the core game.
Antal spelare: 1-6, Speltid: 90-300 min, Ålder: 14+
Fate of Empires is a 5-6 player expansion (w/ Eastern Europe map + Age IV Events) for the Standard Edition of Europa Universalis: The Price of Power
Antal spelare: 1-6, Speltid: 90-300 min, Ålder: 14+
The Extended Standard Edition of Europa Universalis: The Price of Power game (for 1–6 players) is equivalent to the previous Standard Edition + the Fate of Empires Expansion, and contains all the same gameplay content as the Deluxe Edition.
Antal spelare: 1-6, Speltid: 90-300 min, Ålder: 14+
The Deluxe Edition contains all the same gameplay content as the Extended Standard Edition (previous Standard Edition + Fate of Empires Expansion), but also has upgraded deluxe components.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns.
Antal spelare: 1-3, Speltid: 30-500 min, Ålder: 14+
Hubris – Twilight of the Hellenistic World covers the fifty five years from 220 to 165 BCE, i.e. roughly from the Third Syrian War and its famous battle of Raphia between Antiochos III and Ptolemy IV, to the Third Macedonian War and the battle of Pydna between Perseous of Macedon and the legions of Consul L. Aemilius Paullus, as well as the subsequent bizarre episode of the Circle of Popilius on the beach of Eleusis in Egypt.
Antal spelare: 1-2, Speltid: 30-45 min, Ålder: 10+
In the Shadows is a two-player card-driven game about the desperate struggle of the French Resistance against the occupying Nazi and collaborating French forces between January 1943 and June 1944.
Välj sida mellan Woodwalkers och Ironclads i ett asymmetriskt kortdrivet spel.
Antal spelare: 1-2, Speltid: 30-60 min, Ålder: 12+
Ironwood: Steel & Spirit introduces two modular expansions that open up new strategies and further deepen the asymmetry between the Ironclad and the Woodwalkers’ gameplay.
Antal spelare: 1-0, Speltid: 60 min, Ålder: 12+
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
Antal spelare: 2, Speltid: 150 min, Ålder: 0+
Kawaguchi's Gamble: Edson's Ridge covers the area of Edson's Ridge and the surrounding jungle just south of Henderson Airfield on the island of Guadalcanal during September 1942.
Manila: The Savage Streets, 1945 puts the player in charge of the attacking and far more mobile American side while the game system handles the defending and largely static Japanese side. No two games will ever be the same. Each turn presents new and unique challenges for the player in the form of random events, uncertain supply deliveries, and unknown Japanese area strengths and defensive strategies.