Antal spelare: 2, Speltid: 90 min, Ålder: 0+
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
Antal spelare: 2, Speltid: 120-0 min, Ålder: 12+
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.
Antal spelare: 2, Speltid: 60-120 min, Ålder: 14+
Medievals första expansion tar dig 500 år framåt i tid, mitt under det religiösa korstågen.
Antal spelare: 2, Speltid: ?, Ålder: 14+
The Spanish Army is the first expansion for Commands & Colors: Napoleonics.
Note on 4th Printing: This is identical to the 3rd Printing, except that any known errata will be corrected.
Antal spelare: 2, Speltid: 90 min, Ålder: 0+
The Russian Army expansion features; 220 blocks: with over 40 dark green Russian units and a few dark blue French reinforcements; Russian and French National Unit Reference Cards; Russian Infantry Square Track; 20 scenarios bumped up by GMT from 18 and a number of new terrain types.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 2-8, Speltid: 60-120 min, Ålder: 12+
Commands & Colors: Napoleonics Expansion 7: The Grand Battles is the seventh expansion for GMT’s Commands & Colors: Napoleonics game system. The expansion features as many as 10 Grand Battle scenarios, 10 EPIC engagements, and a number of standard-sized battles.
The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.
Antal spelare: 2-4, Speltid: 60-180 min, Ålder: 13+
Awakening the Bear! is the first game in the Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 12+
Dec 7, 1941 - War explodes across the Pacific when the Japanese attack the American fleet at Pearl Harbor. By May 1942, Japan has spread across the Pacific and is threatening America’s supply lines to Australia after building an airfield on the island of Guadalcanal.
Antal spelare: 2-4, Speltid: 60-180 min, Ålder: 12+
Storms of Steel! is the second stand-alone title in the best selling Conflict of Heroes series, and it followed in the footsteps of Awakening the Bear! by winning the Origins Award for Best Historical Boardgame. Each game in the series uses the same core rules system, so it's easy to advance from one game to the next!
Antal spelare: 1-4, Speltid: 90-360 min, Ålder: 12+
Congress of Vienna is a diplomatic Strategy CDG for one to four players.
Antal spelare: 2-3, Speltid: 240-360 min, Ålder: 12+
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for 3 players, maintaining the 3-sided dynamic that adds so much variety and intrigue to the system.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 0+
Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944.
Antal spelare: 2, Speltid: 120-180 min, Ålder: 12+
Crusader Rex is a game of the 3rd Crusade. One Player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 0+
Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 14+
The Cuba Libre Calixto bot update pack brings the successful Jacquard bot system to Cuba Libre. Like its predecessors in Gandhi and Fall of Saigon, Calixto is quick to use and easy to implement but presents a challenge to any Cuba Libre player.
Antal spelare: 2, Speltid: 60-360 min, Ålder: 14+
Cuius Regio explores the operational military aspects of this pivotal period in European history and focuses on the maneuvers and battles that shook Europe for three decades.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The D-Day Quad uses the Fire & Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation.
Antal spelare: 2, Speltid: 180-0 min, Ålder: 12+
Dawn of Empire is an uncomplicated game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play.
Antal spelare: 2-8, Speltid: ?, Ålder: 12+
Like It Never Snows did for Operation Market Garden, Day of Days takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate.
Antal spelare: 2, Speltid: 1440-0 min, Ålder: 0+
The game depicts the decisive battle which took place in a distant jungle valley in northern Vietnam. It was a battle where both sides knew from start would be a final showdown.
Antal spelare: 2-7, Speltid: 360 min, Ålder: 12+
At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Antal spelare: 2-7, Speltid: 240 min, Ålder: 14+
Step into the heart of 19th-century global politics with Diplomacy: Era of Empire. Set in an age of intense imperialism, this game challenges players to assume control of one of seven great empires: Britain, France, Russia, Turkey, China, Japan, or the Netherlands.
Antal spelare: 2, Speltid: 120 min, Ålder: 12+
Doomed Battalions is the Allied Minor extension to the Advanced Squad Leader game system. This reprint contains both Doomed Battalions and The Last Hurrah so the entire Allied Minor OB - infantry, support weapons, guns, and vehicles - is available in one module.
Antal spelare: 2, Speltid: 720-0 min, Ålder: 14+
Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis.
Expansion till Duel in the Dark
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Desert War is an expansion for Dune: War for Arrakis that introduces new units for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis.