Antal spelare: 1-4, Speltid: 150-200 min, Ålder: 12+
China's War: 1937-1941 is Volume XIII in the COIN series of games that use similar rules to cover modern and historical insurgencies. Included are rules for a standard four-player game, as well as rules to handle non-player Factions, enabling solitaire, two-player, or three-player games.
Antal spelare: 1-3, Speltid: 300 min, Ålder: 0+
Churchill is a three player game of Coop-etiion where the players must cooperate to win World War II, while at the same time achieving a superior post war position over your allies. If the players collectively fail to defeat the Axis the Allies lose, but if the Axis are defeated, there is a victor of the peace that follows. There is also a two player and solo variant.
Antal spelare: 1-2, Speltid: ?, Ålder: 12+
Clash of Giants: Civil War, takes the game system from Ted S. Raicer’s popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg.
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
Coast Watchers takes you into this struggle between Allied intelligence teams and Japanese hunters.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Note on 5th Printing: This is a straight reprint of the previous edition, with any known errata corrected.
Combat Commander: Europe is Chad Jensen's award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Note on 3rd Printing: This will be identical to the previous printing except that, as usual, we will correct any known errata.
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors
This second game in theCombat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
Antal spelare: 2, Speltid: ?, Ålder: ?
Combat Commander: Resistance! (CC:R) expands upon CC:Europe and CC:Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander series features special rules and components for fighting with Partisan forces against the Axis nations of Europe .
NOTE: Combat Commader: Resistance! is not a complete game and requires ownership of both Combat Commander: Europe and Combat Commander: Mediterranean to play.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Combat Commander Battle Pack #8: Minor Nations is for owners of Combat Commander: Europe and Combat Commander: Mediterranean who want the new minor nations counters and scenario pages but don't want to purchase the Combat Commander: Europe/Med. 20th Anniversary Edition.
Antal spelare: 2, Speltid: 60-180 min, Ålder: 12+
Combat Commander: Europe/Med. 20th Anniversary Edition includes all components of the original CC:E and CC:M plus additional minors counters and updated scenario pages where those minors appear.
Antal spelare: 2, Speltid: ?, Ålder: 12+
Combat Infantry is a fast-paced World War II squad level game, employing our wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game is sophisticated, yet very playable.
Antal spelare: 1, Speltid: 120-180 min, Ålder: 12+
Combat! Eastern Front is a solitaire game of man-to-man combat on the Eastern Front in WWII. The player can command a squad of German or Soviet soldiers in various engagements. This game includes the all-new Series Rules, which have been clarified and streamlined from the original rules, and now enable players to control either nationality in this game.
Antal spelare: 2, Speltid: 90 min, Ålder: 0+
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
Antal spelare: 2, Speltid: ?, Ålder: 14+
The Spanish Army is the first expansion for Commands & Colors: Napoleonics.
Note on 4th Printing: This is identical to the 3rd Printing, except that any known errata will be corrected.
Antal spelare: 2, Speltid: 90 min, Ålder: 0+
The Russian Army expansion features; 220 blocks: with over 40 dark green Russian units and a few dark blue French reinforcements; Russian and French National Unit Reference Cards; Russian Infantry Square Track; 20 scenarios bumped up by GMT from 18 and a number of new terrain types.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 2-8, Speltid: 60-120 min, Ålder: 12+
Commands & Colors: Napoleonics Expansion 7: The Grand Battles is the seventh expansion for GMT’s Commands & Colors: Napoleonics game system. The expansion features as many as 10 Grand Battle scenarios, 10 EPIC engagements, and a number of standard-sized battles.
Antal spelare: 1-4, Speltid: 90-360 min, Ålder: 12+
Congress of Vienna is a diplomatic Strategy CDG for one to four players.
Antal spelare: 2-3, Speltid: 240-360 min, Ålder: 12+
Conquest and Consequence brings the Triumph and Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for 3 players, maintaining the 3-sided dynamic that adds so much variety and intrigue to the system.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 0+
Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 0+
Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana.
Antal spelare: 1-4, Speltid: 180 min, Ålder: 14+
The Cuba Libre Calixto bot update pack brings the successful Jacquard bot system to Cuba Libre. Like its predecessors in Gandhi and Fall of Saigon, Calixto is quick to use and easy to implement but presents a challenge to any Cuba Libre player.
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 13+
This box contains several modules which can be incorporated one by one into the basic game, according to the desires and experience levels of the players.
Antal spelare: 1, Speltid: ?, Ålder: 16+
D-Day at Saipan is a solitaire game that simulates the first five days (15 to 19 June 1944) of the US invasion and conquest of the island of Saipan.
Antal spelare: 2, Speltid: 240 min, Ålder: 12+
The D-Day Quad uses the Fire & Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation.
Antal spelare: 2, Speltid: 180-0 min, Ålder: 12+
Dawn of Empire is an uncomplicated game centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play.
Antal spelare: 2-7, Speltid: 360 min, Ålder: 12+
At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy. Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Expansion till Duel in the Dark
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Desert War is an expansion for Dune: War for Arrakis that introduces new units for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis.