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7.75 7.75 / 10, (438 röster) - Sätt betyg
Antal spelare: 2
Speltid: 180 (min)
Ålder: 13+
Regelspråk:
Försälj. rank: 7950/16293
899 kr
Ej tillgänglig
Tyvärr går det inte att beställa Fields of Despair: France 1914-1918 längre.
Det är inte heller troligt att vi kommer få hem produkten igen.
One 22×34 inch Game Board
2 Player Boards
2 Player Aid Cards
2 Player Screens
140 Wooden Blocks
74 Wooden Cubes
2 Countersheets
Rules Booklet
Play Booklet
1 Sheet of Sticky Labels
2 Draw Bugs
12 Dice
Central Powers Points Track
1 Solitaire Play Aid
Note from Gene: It's not often that a designer brings us a game that I feel is truly "something new." Fields of Despair is such a game. Calling it a "block game" just doesn't do it justice. Kurt has created a game that builds on some previous game concepts (blocks and hexes), yet brings us a gaming experience that is, at least to me, unique. I think you guys are going to LOVE this game - I'm just a little worried that because of its uniqueness, we may not be able to explain it to you very well. The information below is our best effort, but please, if you have any doubts about this one, check Consimworld and BGG and Kurt's Design blog and ask plenty of questions of the design and development team, maybe even get involved in testing. You'll be glad you did. Fields of Despair ROCKS! - Gene
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Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home.
Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.
The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.
Movement is simple and free flowing. Players are allowed to “make change” during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as “Deception” blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.
A unique phase called Strategic Reorganization, allow players to make the large build ups of the First World War in secret.
The fog of war isn’t lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land.
Combat is fought in singular rounds and involves the allocation of limited artillery resources across the front. Unlike many games, the active player is not obligated to fight a round of infantry combat. If he wants to sit in his trench and fight an attritional artillery battle that is his prerogative. However, if he does choose to send his men “over the top” all blocks are revealed and one round of combat is fought. After loses are taken all blocks are stood back up as armies retreat back to their trenches.
In Fields of Despair, Allied and Central economies are in a constant state of decline. Therefore, at the start of each turn, the ability to supply troops, keep planes in the air and artillery full of shells, decreases.
Players are given a limited number of Economic Points (EP’s) each turn and must make several tough choices. EP’s must be allocated among war the war efforts of supply capacity, logistics, and artillery or aircraft production and maintenance.
EP’s may also be used to help fight the war at sea and in the East as well as advance technologies of the day including: aircraft improvements (the Fokker tri-planes didn’t invent themselves), chlorine and mustard gas as well as the gas-masks to counter them and tanks.
The wars at sea and in the East are abstracted through simple streamlined systems that affect both the Western Front and the economies of each power.
Fields of Despair includes a 10-turn 1914-1918 historical campaign as well as historical scenarios for the early, mid and late war. Free set up scenarios for all 4 periods are also included which allow for alternate history play. What happens if the Germans never attack Belgium? What if France struck first?
Speltyp: Krigsspel
Kategori: Första Världskriget, Hexrutor, Fog of war
Tillverkare: GMT Games
Länkar: Regler, Tillverkarens hemsida, BoardGameGeek
Taggar: Lägg till/editera tags
899 kr
Ej tillgänglig
Om du har några frågor eller funderingar är det bara att höra av dig till oss.
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Fraktkostnaden är 49 kr med Schenker - Ombud, 75 kr med Postnord - Ombud och 175 kr för hemleverans med Postnord. Företagspaket kostar 99 kr. Du ser din fraktkostnad när du går till kassan. Vid beställningar för minst 2000 kr ger vi fri frakt, gäller dock endast Schenker - Ombud och för privatpersoner.