Cookies

Vi använder Cookies för att du ska kunna handla i vår webbutik samt för att samla in data för hur vår webbplats används och för vår marknadsföring hos Google.

Här kan du välja vilka Cookies som vi får använda för att spåra hur vår webbplats används och hur våra annonser presterar.

  • Brädspel/Sällskapsspel och Kortspel - WorldofBoardGames.com
    • Visa kundvagnen Visa kategorierna
    • Din kundvagn

      Din kundvagn är tom.
      • » Alla sällskapsspel
      • » Barnspel
      • » Familjespel
      • » Kortspel
      • » Krigsspel
      • » Rollspel
      • » Strategispel
      • » Vuxen/partyspel
      • » Tillbehör
      • » Merchandise
      • » Erbjudanden

      Topplistor
      Recensioner
      Presentkort

      Forum
      Köp- och Säljmarknad

      Om oss
      Butiken i Umeå
      Fraktpriser & leveranser
      Köpvillkor
      Om Cookies

      Logga in

      Glömt dina uppgifter?
      Skapa användarkonto
      • Din kundvagn

        Din kundvagn är tom.
        • » Alla sällskapsspel
        • » Barnspel
        • » Familjespel
        • » Kortspel
        • » Krigsspel
        • » Rollspel
        • » Strategispel
        • » Vuxen/partyspel
        • » Tillbehör
        • » Merchandise
        • » Erbjudanden
      • Topplistor
        Recensioner
        Presentkort

        Forum
        Köp- och Säljmarknad

        Om oss
        Butiken i Umeå
        Fraktpriser & leveranser
        Köpvillkor
        Om Cookies

      • Logga in

        Glömt dina uppgifter?
        Skapa användarkonto
      • Information

        Köp - I lager

        Köp - Beställningsvaror

        Boka - Kommande

        Bevaka - Tillfälligt slut

        Utgått - Utgått

        Visa Mastercard DIBS

        • Klicka för större bild
          Klicka för större bild
          Bild 1 av 2
          (klicka på bilden för att zooma)

          • Triumph and Tragedy

          • 8.15 8.15 / 10, (2466 röster) - Sätt betyg

            • Antal spelare: 2 - 3

              Speltid: 240 (min)

              Ålder: 12+

            • Regelspråk: Engelsk flagga

              Försälj. rank: 1544/16314

          • 899 kr

            Tillfälligt slut

            Bevaka

            Tyvärr går det inte att beställa Triumph and Tragedy just nu.

            Lägg in dig på produktbevakningen så mailar vi dig så snart vi får in produkten.

            Önskelista: För att kunna använda önskelistan måste du ha ett användarkonto och vara inloggad.
        • Innehållsförteckning

          One full-color die-cut countersheet

          One 22" x 34" mapsheet

          Two sheets of labels

          208 wooden blocks

          Game Record Sheet

          Rulebook

          Playbook

          55-card Action Deck

          55-Card Investment Deck

          Three Player Aid Cards

          Produktbeskrivning

          Triumph and Tragedy, 2nd Edition

          NOTE ON 2nd EDITION COMPONENTS: This 2nd Edition of Triumph & Tragedy will include:

          A Mounted Map

          Thick (euro-type) counters

          Thicker box (like our COIN series games)

          Triumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.

          The 22” x 34” area map covers Eurasia to India and the Urals, with the Americas and the eastern British Empire represented abstractly. Military units are 1/2” blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 6 different colors (Germany/Italy/Russia/Britain/France/USA). The mix of approximately 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 50 markers of various types.

          The game starts in 1935, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).

          You can win peacefully by:

          Economic Hegemony (total of Production + secret Peace Dividend values is the greatest in 1945, or reaches 25 at any time) OR

          Technological Supremacy (build the A-bomb — which takes 4 stages).

          If there is war, you can still win by either of the above methods, or by:

          Military Victory (capture of TWO enemy capitals – each Great Power has 2).

          Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards). Powers can spend their current economic Production on either:

          Military units (new 1-step units or additional steps on existing units), OR

          Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR

          Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels).

          Building a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production.

          Initially, the Axis economy is Population/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces.

          The early phase of the game tends to revolve around:

          Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources.

          and Industrial buildup (via Investment cards),

          with Military buildups (with the nature of forces being built being unknown to opponents)

          and some Technology advancement (also via Investment cards),

          and some military movement (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails.

          If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way.

          At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not.

          Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security.

          Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (land, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move).

          Triumph and Tragedy is a true 3-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each each other), and only ONE player can win the game. “Table talk” is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and cooperation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours.

        • Speltyp: Krigsspel

          Kategori: Ekonomi, Förhandling, Politik, Territorium byggande, Andra världskriget (1939-1945), Områdeskontroll, Områdesförflyttning, Fog of war, Hand management

          Tillverkare: GMT Games

          Länkar: Regler, Tillverkarens hemsida, BoardGameGeek

          Taggar: Bra för 3 spelare (1) - Lägg till/editera tags

          Recension(er)

          Det finns tyvärr ingen recension för produkten.
          Skriv en recension
      • Personer som har köpt Triumph and Tragedy har också köpt

        • Board Game Sleeves: Size Standard (63 x 88 mm) - 100 st
          Board Game Sleeves: Size Standard (63 x 88 mm) - 100 st
          45 kr
          Köp
        • Churchill
          Churchill
          1095 kr
          Köp
        • Viticulture Essential Edition
          Viticulture Essential Edition
          599 kr
          Köp
        • Dragon Shield: Classic Clear (63 x 88 mm) - 100 st
          Dragon Shield: Classic Clear (63 x 88 mm) - 100 st
          99 kr
          Köp
      • Triumph and Tragedy

        899 kr

        Tillfälligt slut

        Bevaka
        • Kundtjänst

          Om du har några frågor eller funderingar är det bara att höra av dig till oss.

          E-post: info@worldofboardgames.com
          Telefon: 090 - 205 92 11
          Adress: Björnvägen 11, 906 40 UMEÅ
        • Leveranstid och fraktpriser

          Ordrar med varor vi har i lager, och som kommer in innan 12:00 på vardagar, skickas normalt samma dag och har sedan en leveranstid på 1-3 dagar.

          Fraktkostnaden är 49 kr med Schenker - Ombud, 75 kr med Postnord - Ombud och 175 kr för hemleverans med Postnord. Företagspaket kostar 99 kr. Du ser din fraktkostnad när du går till kassan. Vid beställningar för minst 2000 kr ger vi fri frakt, gäller dock endast Schenker - Ombud och för privatpersoner.