Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 13+
Expansion till spelet Dreadful Meadows för spelare som vill ha lite mer "elakt spel" med en extra nypa salt! De tre medföljande spelmetoderna med egna komponenter kommer att skapa extra mycket kaos för de som vågar.
Du behöver grundspelet "Dreadful Meadows" för att kunna spela denna expansion.
Antal spelare: 1-8, Speltid: 60-120 min, Ålder: 12+
Ett äventyrligt tärningsspel där spelarna samarbetar för att försöka förhindra hur en av de Stora Uråldriga från Cthulhu-universumet tar sig in i vår värld och orsakar kaos! Genom att undersöka bisarra händelser och utrusta sig med magiska artefakter, samt vanligt hederligt krut, söker man efter de sigill som behövs för att fjättra det annalkande monstret.
Antal spelare: 1-8, Speltid: 180 min, Ålder: 14+
Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world.
Antal spelare: 1-8, Speltid: 240 min, Ålder: 14+
Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters.
Antal spelare: 1-8, Speltid: 180 min, Ålder: 14+
Ancient secrets, sandblasted ruins, and unprecedented horrors await in Under the Pyramids!This side board expansion opens up six new locations throught Egypt, including bustling Cairo, ancient Tel El-Amarna, and the shining, snaking, Nile River.
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
"Skrattade tills vi grät blod! Vill stanna här föralltid... 10/10!"
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Vedergällningen är nära. Gudarnas vrede kanaliseras genom Inkanyamba och om ingen stoppar honom kommer han och blodet av hans offer vara det enda kvar...
Antal spelare: 1-5, Speltid: 30-60 min, Ålder: 14+
Furnace is an engine-building Eurogame in which players take on the roles of capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
Antal spelare: 1-4, Speltid: 150 min, Ålder: 12+
Gaia Project
Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica!
Antal spelare: 2-4, Speltid: 160-0 min, Ålder: 13+
in Goetia: Nine kings of Solomon players are competing over resources that are needed to communicate with goetic demons. Each demon have specific characteristics and powers that will give the players an advantage over one another.
Antal spelare: 2-4, Speltid: 30-45 min, Ålder: 10+
In order to make Cuba's capital citiy Havanna gleam in renewed splendor, many magnificent buildings are being built.
Antal spelare: 1-5, Speltid: 60 min, Ålder: 14+
The Stuff of Legend expands the Heroes Wanted universe as Supernatural and Mythic heroes join the fray, while mechanics such as feats and curses introduce all-new tactics and the price for using them.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 10+
Fyra civilisationer tävlar om att bygga upp det mest frodande riket! Använd dina spelkort väl för att antingen bygga upp en stadig inkomst genom värdefulla byggnader som utgör ditt rike, eller släng bort korten samt rasera din motståndares byggnader för att istället få tillfälliga resurser. Vem samlar flest poäng under spelets fem rundor?
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 13+
ISS Vanguard kommer att ta spelarna rakt in i ett episkt Sci-Fi-äventyr, där de spelar som 4 olika grupper (säkerhet, spaning, vetenskap, teknik) ombord på det första mänskliga skeppet med möjlighet att nå yttre rymden.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 10+
Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Lands of Galzyr is an adventure board game set in an open, story rich world. In the game, you are an adventurer seeking fame and excitement in Galzyr – a region known for the historic strife between three city-states
and their former motherland and the thrill-seeking nature of its colourful inhabitants.
Antal spelare: 2-6, Speltid: 60-90 min, Ålder: 12+
As the living nightmare of the Zombie attack continues, the bitter struggle for survival grows increasingly deadly. Desperate for flesh, Zombies swarm over the town of Woodinvale, leaving a gruesome wake of death and destruction in their path.
Antal spelare: 1-4, Speltid: 30-120 min, Ålder: 12+
Undersök Ichabod Cranes försvinnande i ett kooperativt paranormalt äventyr!
Antal spelare: 3-4, Speltid: 120 min, Ålder: 14+
M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism will finally become available as a board game!
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts.
Players are members of a vampire clan slowly regaining their former power. With the help of their minions, they will fight against the agents of the Inquisition, cast fear into the hearts of the people with their hunts, and shape dread sigils in different city districts, all in preparation for the grand Blood Moon ritual that will confirm their grasp on the city and its fate.
Antal spelare: 1-5, Speltid: ?, Ålder: 12+
Nemesis Lockdown - Stretch Goals innehåller allt material från Kickstarter kampanjen för expansionen (förutom Hacker och Xenobiologist som finns med i Lockdown).
Antal spelare: 1-4, Speltid: 30 min, Ålder: 10+
Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other.
Antal spelare: 1-4, Speltid: 30-0 min, Ålder: 13+
Neuroshima Hex: Beasts is a new faction expansion to the best-selling Portal Games evergreen title Neuroshima Hex. The new army represents various animal species that survived Moloch’s attack.
Antal spelare: 1-4, Speltid: 30-0 min, Ålder: 13+
Sand Runners are the remaining forces that were once sent to face Moloch at the very beginning… A bunch of nut-cases who lost their minds during that time. They’re loose cannons with a light approach to their life, but don’t let that fool you, they are persistent.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Nucleum är ett tungt euro-brädspel där spelarna tar rollen som industrialister som försöker lyckas under den ekonomiska och tekniska boomen i 1800-talets Sachsen, som drivs av uppfinningen och spridningen av Nucleum (en kärnreaktor).
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Introducing the dynamic Court mechanic, offering diverse strategies to enhance gameplay. Through this action, players can acquire Thaler, Action tiles, Victory Points, Achievement Tokens, and bolster their income. Additionally, control of Parties amplifies scoring potential during the King’s Day phase by scoring the unique agendas, with the Dominant Party leader scoring agendas twice, increasing tension between players.