Antal spelare: 1-4, Speltid: 120-180 min, Ålder: 14+
Ett kooperativt äventyr satt i S.T.A.L.K.E.R-seriens universum.
Antal spelare: 2-5, Speltid: 60-0 min, Ålder: 8+
In The Snallygaster Situation, you and your best friends must face off against one of four diabolical monsters set on destroying Lakeview—and possibly the entire world! Get on your bikes and search for clues about the monster’s weakness, find the missing kid it has abducted, and end the threat to your home town!
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Fort Hendrix is a new expansion for Zombicide 2nd Edition. It adds many new elements to the game, including new Survivors, the new Shooter Zombie, new advanced rules like the Day and Night rules, as well as a 10-mission campaign.
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Washington is Overrun With Zombies
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Far to the north, the city of Wintergrad had been a haven in the cold. But now, it’s not just the icy wind that bites. Necromancers and zombies have besieged the town. Only the few remaining stalwart Survivors can turn the tide.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
The Climbers & Terrorcotta Walkers Optional Buy comes with two new types of Zombies which you can add to any of your Zombicide fantasy games!
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Armborsten. Vare sig i de levande eller odödas händer är den ett dödligt vapen.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
The Divine Beasts set contains 4 different Abominations based on mythical creatures that bring a new level of challenge to your Zombicide games.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Zombicide: White Death - Eternal Empire is a campaign expansion.
Antal spelare: 2-4, Speltid: 90-100 min, Ålder: 14+
Once places of healing and refuge, the hospitals and FEMA
camps were possibly hit the worst. People with injuries and
illnesses were unable to defend themselves from either the
virus or the biters. They became a sea of undead almost
instantly. These locations are red zones, off limits to everyone
except the most desperate and the most adventurous. Those
who dare to navigate them will find medicine and equipment.
But will the zombies stay dormant? Or will your Squad awaken
their fury?
Antal spelare: 2-4, Speltid: 120-0 min, Ålder: 14+
An asymmetric sci-fi survival horror game for 2 to 4 players.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 14+
The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Antal spelare: 3-6, Speltid: ?, Ålder: 12+
Julen kommer till Betrayal at the House on the Hill.
Antal spelare: 1-4, Speltid: 45-75 min, Ålder: 14+
Brädspelet av det kritikerrosade spelet Bloodborne!
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
Cainhurst Castle. This forsaken edifice has long stood. Now, the Hunters are being called in. Monsters roam the dark, dusty hallways. Will the Hunters be able to put an end to the terror that haunts its twisting passages and grand galleries? There’s only one way to find out.
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 13+
Play as either vampires or vampire hunters fighting to control the most locations within Blackwood. Unleash powerful card combos to attack your opponent but beware as your strength rises and falls with the time of day. Battle alone or alongside a teammate to recruit the innocent bystanders at the church, graveyard, nightclub, police station, and hospital.
Antal spelare: 1-5, Speltid: 90-120 min, Ålder: 13+
Cthulhu: Dark Providence is a new take on Martin Wallace’s acclaimed board game A Study in Emerald, which combines deck building mechanics, secret agendas, and the creations of H.P. Lovecraft.
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-5, Speltid: 60-150 min, Ålder: 16+
Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 0+
Kämpa för din överlevnad i en infekterad postapokalyptisk värld.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Fearsome Wilderness is a cooperative game in which 1-4 players roll dice and draw cards to ensure their folk heroes survive the horrors of the wilderness.
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Antal spelare: 1, Speltid: ?, Ålder: ?
Do you and your wannabe soldiers of fortune have the guts to face what lurks in the dark? Or will the Green Terror swallow you alive?
Antal spelare: 1, Speltid: ?, Ålder: ?
Antal spelare: 2-4, Speltid: 45-0 min, Ålder: 14+
In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent.