Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 2-5, Speltid: 180-0 min, Ålder: 12+
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion, but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth.
Antal spelare: 2, Speltid: 20-60 min, Ålder: 8+
HIRÞ is a 2-player abstract strategy game were two leaders (Viking Kings) fight in an archipelago. The first to push the other players king of the board wins.
Antal spelare: 2-6, Speltid: 60-180 min, Ålder: 13+
They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.
Antal spelare: 1-5, Speltid: ?, Ålder: 0+
This is the solo/co-op mode for In the Hall of the Mountain King. You must have the base game to play using this module.
Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Antal spelare: 2-6, Speltid: 180-0 min, Ålder: 12+
i martian Rails handlar det om att bygga järnvägsnät på mars.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Introducing the dynamic Court mechanic, offering diverse strategies to enhance gameplay. Through this action, players can acquire Thaler, Action tiles, Victory Points, Achievement Tokens, and bolster their income. Additionally, control of Parties amplifies scoring potential during the King’s Day phase by scoring the unique agendas, with the Dominant Party leader scoring agendas twice, increasing tension between players.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
The expansion takes players to a brand new setting. Along come also new Urban Buildings, Contracts and Technologies. Connect to Gibraltar to fulfill Military Contracts to access exclusive military technologies in addition to the eight standard technologies from the Experiment board.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 14+
In Pacific Rails Inc. a strategic worker placement game, you take on the role of a railroad company competing to build the fastest rail link across the United States. Using the worker placement mechanic, you’ll hire specialized workers, develop an economic engine, and carefully manage resources to complete your railway connections before your rivals.
Antal spelare: 1-6, Speltid: 60-80 min, Ålder: 10+
The meteor strikes have caused great damage. We’ve gathered as much wreckage as possible so please use the salvage carefully. Complete the primary objective and build the planet that will preserve humanity. Expand your developments onto the Supermoon in case the meteorite hazards get out of hand.
Antal spelare: 2-6, Speltid: 120 min, Ålder: 12+
Powergrid kan än idag räknas som ett av de bästa strategispelen. Skaffa dig dina egna kraftverk (kol, olja, uran, sol, vind, sopor) och bygg sedan upp ditt kraftnät mellan städer i USA eller Tyskland. Bli den som lyckas få ihop störst produktion och kraftnät.
Antal spelare: 3-5, Speltid: 30-60 min, Ålder: 12+
Ni är investerare och järnvägsägare och befinner er på de öppna slätterna i Amerika. Hardy-pionjärerna bygger städer samtidigt som de föder upp boskap och odlar vete och andra grödor. Järnvägarna behövs för att transportera denna rikedom till den hungriga östern. Möjligheterna ligger framför era fötter, om du kan balansera tid och pengar på ett smart sätt kommer du att kunna stå som segrare över ett alldeles eget framgångsrikt järnvägsimperium.
Antal spelare: 1-8, Speltid: 15-30 min, Ålder: 8+
Nå nätverksbyggarnirvana i den ultimata samlingen av Railroad Ink!
Antal spelare: 1-4, Speltid: 30-0 min, Ålder: 8+
The Underground Expansion Pack contains 4 dice that you can use in two ways. With the Standalone mode, you use them instead of the normal Route dice, to build underground networks of Subway Routes and Water Pipes to score points in a whole new way. With the Expansion mode, you use them together with the normal Route dice, but without mixing them! You need two boards for each player, one for the Surface and one for the Underground. The basic Route dice are used on the Surface board (following the normal rules), while the Underground dice (and rules) are used on the Underground board!
Antal spelare: 3-5, Speltid: 60-90 min, Ålder: 12+
Det Amerikanska inbördeskriget är över och det är äntligen dags för amerikanerna att återgå till det de gör bäst, att tjäna pengar! Du och dina medspelare är rövarbaroner som startar och expanderar järnvägslinjer genom den blomstrande södern. Smarta investeringar kommer att löna sig bra, andra inte lika mycket. I det här strategispelet avgörs ingenting på slump, tur eller chans. Det är din list och ditt goda förstånd som gör dig till järnvägens sanna regent.
The future of humanity awaits you in Space Gate Odyssey. A system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize it. In this 2 to 4-player development and flow-management board game.
Antal spelare: 2-6, Speltid: 120-240 min, Ålder: ?
The first of Mayfair’s expansions to Steam. Triple Play offers three tracks in the same pack! One side has a map of the Mid-Atlantic United States. The other side has two maps: Belgium & Luxembourg and the Brussels Metro. These boards are sure to challenge Steams players with their region-specific rules and challenging topography.
Antal spelare: 2-4, Speltid: 100 min, Ålder: 12+
Introduce new contenders in the claim for new lands.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
Become the greatest electricity inventor!
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 13+
Spelet där du samlar fragment och kopplar samman minnen.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 12+
As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only.