Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 12+
It's full moon in the magical world of Witchstone! And as everyone knows, witches and wizards develop very special powers during a full moon.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 12+
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Antal spelare: 1-5, Speltid: 20-30 min, Ålder: 10+
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
An epic worker placement strategy game. Up to four players will compete in five rounds, by planning their construction actions to build hydroelectric infrastructures on an articulated and challenging game map.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
5 players map, 1 wheel for the fifth player, a small management board with additional actions, an overlay for the turn order, a new set of contracts, more wooden machineries
The battle for water control becomes even more intense, a new protagonist looks out from the top of the mountain.
Antal spelare: 5-6, Speltid: 90 min, Ålder: 12+
Antal spelare: 3-4, Speltid: 90 min, Ålder: 12+
Detta är en expansion till svenska versionen av Catan.
Antal spelare: 2-6, Speltid: 240-0 min, Ålder: 10+
I China Rail gäller det att bygga ett så bra järnvägsnät som möjligt.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 12+
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export.
Antal spelare: 1-4, Speltid: 30-120 min, Ålder: 12+
Dive into the rich world of Clans of Caledonia: Industria, the first expansion for the critically acclaimed Clans of Caledonia.
Antal spelare: 3-5, Speltid: 45 min, Ålder: 12+
Bli gruvägare klippiga bergen för en dag! Skapa framgångsrika allianser och hantera dina resurser väl, se till att järnvägen kan hjälpa dig att få ut dina rikedomar innan guldet och drömmarna blir till sand! Ett spel för 3-5 spelare som tar under en timme att spela och där slump och tur inte existerar, endast din drivkraft och planeringsförmåga kan få dig att bli den rikaste gruvägaren i stan.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 12+
Welcome to the age of replicators, sparks, and supermassive computers. Deckers isn't just a game; it's an entry into a world where every decision can save or destroy your team.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 2-5, Speltid: 180-0 min, Ålder: 12+
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion, but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth.
Antal spelare: 2, Speltid: 20-60 min, Ålder: 8+
HIRÞ is a 2-player abstract strategy game were two leaders (Viking Kings) fight in an archipelago. The first to push the other players king of the board wins.
Antal spelare: 2-6, Speltid: 60-180 min, Ålder: 13+
They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.
Antal spelare: 1-5, Speltid: ?, Ålder: 0+
This is the solo/co-op mode for In the Hall of the Mountain King. You must have the base game to play using this module.
Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Antal spelare: 2-6, Speltid: 180-0 min, Ålder: 12+
i martian Rails handlar det om att bygga järnvägsnät på mars.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
Introducing the dynamic Court mechanic, offering diverse strategies to enhance gameplay. Through this action, players can acquire Thaler, Action tiles, Victory Points, Achievement Tokens, and bolster their income. Additionally, control of Parties amplifies scoring potential during the King’s Day phase by scoring the unique agendas, with the Dominant Party leader scoring agendas twice, increasing tension between players.
Antal spelare: 1-4, Speltid: 60-150 min, Ålder: 14+
The expansion takes players to a brand new setting. Along come also new Urban Buildings, Contracts and Technologies. Connect to Gibraltar to fulfill Military Contracts to access exclusive military technologies in addition to the eight standard technologies from the Experiment board.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 14+
In Pacific Rails Inc. a strategic worker placement game, you take on the role of a railroad company competing to build the fastest rail link across the United States. Using the worker placement mechanic, you’ll hire specialized workers, develop an economic engine, and carefully manage resources to complete your railway connections before your rivals.
Antal spelare: 1-6, Speltid: 60-80 min, Ålder: 10+
The meteor strikes have caused great damage. We’ve gathered as much wreckage as possible so please use the salvage carefully. Complete the primary objective and build the planet that will preserve humanity. Expand your developments onto the Supermoon in case the meteorite hazards get out of hand.
Antal spelare: 2-6, Speltid: 120 min, Ålder: 12+
Powergrid kan än idag räknas som ett av de bästa strategispelen. Skaffa dig dina egna kraftverk (kol, olja, uran, sol, vind, sopor) och bygg sedan upp ditt kraftnät mellan städer i USA eller Tyskland. Bli den som lyckas få ihop störst produktion och kraftnät.
Antal spelare: 3-5, Speltid: 30-60 min, Ålder: 12+
Ni är investerare och järnvägsägare och befinner er på de öppna slätterna i Amerika. Hardy-pionjärerna bygger städer samtidigt som de föder upp boskap och odlar vete och andra grödor. Järnvägarna behövs för att transportera denna rikedom till den hungriga östern. Möjligheterna ligger framför era fötter, om du kan balansera tid och pengar på ett smart sätt kommer du att kunna stå som segrare över ett alldeles eget framgångsrikt järnvägsimperium.
Antal spelare: 1-8, Speltid: 15-30 min, Ålder: 8+
Nå nätverksbyggarnirvana i den ultimata samlingen av Railroad Ink!