Antal spelare: 3-6, Speltid: 240-0 min, Ålder: 0+
1848: Australia is a semi-historical railroad game for 3 to 6 people. It is based on the game 1829 by Francis Tresham. Historical constraints have, as far as is possible, been taken into account. In other areas, history will be written anew.
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 14+
Brass: Lancashire är ett ekonomiskt strategispel som berättar historien om konkurrerande bomullsentreprenörer i Lancashire under den industriella revolutionen.
Antal spelare: 3-4, Speltid: 90 min, Ålder: 10+
OBS: Denna version kan inte byggas ut med expansioner.
This New edition features a six piece reversible board allowing for more replay value than the previous Gallery Edition.
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 14+
Coal Country is rife with corruption, with the many mine foremen “influencing” various aspects of the mining industry in a number of ways. As the boss of your mining company, it is your job to sit at your desk and plot where to send your most influential foremen.
Antal spelare: 2, Speltid: 60-0 min, Ålder: 12+
Curious Cargo is a two player game where you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points.
Antal spelare: 1-4, Speltid: 150 min, Ålder: 12+
Gaia Project
Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica!
Antal spelare: 2-4, Speltid: 120-0 min, Ålder: 12+
The Industrial Age is starting to boom. You are in need of more
workers for your factories, and you also need more workers to
build railroad tracks to expand your railway network. This, in
turn, will enable you to deliver the goods from your factories to
cities with high demand. But do not forget to earmark goods for
fulfilling profitable public contracts, because when the connection
to Trieste is made, your net worth is all that matters.
Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles which appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.
As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment.
In Moorland, it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.
Antal spelare: 2-5, Speltid: 45-60 min, Ålder: 14+
Utveckla det äldsta tunnelbanesystemet i världen, anslut dina linjer till landmärken och locka till dig passagerartrafik för att vinna!
Antal spelare: 1-4, Speltid: 30 min, Ålder: 8+
Railroad Ink Challenge™ has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction. Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalised for any open connections, so plan carefully!
Antal spelare: 1-4, Speltid: 15-30 min, Ålder: 8+
Build Street Lamps and power them with Generators to light your board and score a lot of points with the Street Lamp Expansion, or connect your Exits to the central Accumulator and charge it with electricity with the Power Grid Expansion!
Antal spelare: 1-5, Speltid: 90 min, Ålder: 14+
In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors.
Antal spelare: 2-6, Speltid: ?, Ålder: 0+
Steam’s latest expansion delivers a way to store your precious cargo in one place. The box comes with 2 maps in its hold - India (3-5 players) and South Eastern US (2-6 players).
Antal spelare: 2-5, Speltid: 150-0 min, Ålder: 12+
The Big Box contains the following:
Terra Mystica: Base Game
Terra Mystica: Fire & Ice expansion
Terra Mystica: Merchants of the Seas expansion
Solo mode by Automa Factory
Antal spelare: 2-5, Speltid: 150-0 min, Ålder: 12+
Add more variety to your games of Terra Mystica than ever before! This mini expansion includes four new Town Tiles, a new Scoring Tile, and a new Bonus Card, creating new goals for you to strive for. Additionally, the mini expansion introduces Special Terrain tiles for each faction.
Antal spelare: 2-5, Speltid: 120-0 min, Ålder: 12+
Usher in a new era of trade and expansion in the world of Terra Mystica.
Antal spelare: 2-5, Speltid: 30-60 min, Ålder: 10+
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
Antal spelare: 2-5, Speltid: 30-60 min, Ålder: 8+
Ticket to Ride handlar om att resa mellan städer och åka så långa sträckor som möjligt för att generera ett större antal poäng än vad kortare sträckor ger, men samtidigt är det också just de längre sträckorna som är svåra att lyckas genomföra.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 8+
In this map collection for Ticket to Ride, in addition to connecting cities, our routes can also reach border crossings, and thus connect neighboring countries.
Antal spelare: 2-5, Speltid: 60 min, Ålder: 8+
Ticket to Ride: Europe handlar om att resa mellan städer och åka så långa sträckor som möjligt för att generera ett större antal poäng än vad kortare sträckor ger, men samtidigt är det också just de längre sträckorna som är svåra att lyckas genomföra.
Antal spelare: 2-4, Speltid: 10-15 min, Ålder: 8+
Kryssa nerför Champs-Elysées, beundra Eiffeltornet och var först med att fylla din destinationsbiljett!
Antal spelare: 2-4, Speltid: 15 min, Ålder: 8+
Souvenirerna väger tungt i din väska när du lutar dig ut från spårvagnen. Solen skimrar genom dimman som döljer din vy över Alcatraz och Golden Gate bron. San Francisco är verkligen den Gyllene Staden!
Antal spelare: 2-5, Speltid: 30-60 min, Ålder: 8+
Venture into the Heart of Africa to build routes through some of the continent's most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes – or dare to dash across the continent in a mad race to cut the game short?
Antal spelare: 2-6, Speltid: 30 min, Ålder: 14+
Each player has five cities and tries to connect them with a shared network of tracks.
Antal spelare: 2-6, Speltid: 30 min, Ålder: 8+
Now it is time to go railroading in Europa. Just like Transamerica, players work together building a railroad network, but this time it is across Europe instead of the United States.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
Ta dig ut på de öppna haven och expandera din tulpanhandel.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 12+
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Antal spelare: 1-5, Speltid: 20-30 min, Ålder: 10+
You have been given the opportunity to design the trail system of a national forest in the Rocky Mountains. You will build trails that wander through various habitats and pass by waterfalls. You'll develop campsites and leave other areas as pristine habitats for the alpine wildlife.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.