Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well.
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well!
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well!
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
Enhance Gameplay Experience: The promo boxes does not only come with just miniatures and characters, it also comes with unique Thundercats Weaponaries and effect.
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Far to the north, the city of Wintergrad had been a haven in the cold. But now, it’s not just the icy wind that bites. Necromancers and zombies have besieged the town. Only the few remaining stalwart Survivors can turn the tide.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
The Divine Beasts set contains 4 different Abominations based on mythical creatures that bring a new level of challenge to your Zombicide games.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Zombicide: White Death - Eternal Empire is a campaign expansion.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
TMNT Zombicide: Timecrash is a full-fledged expansion for Zombicide: White Death.
Antal spelare: 2-4, Speltid: 90-100 min, Ålder: 14+
Once places of healing and refuge, the hospitals and FEMA
camps were possibly hit the worst. People with injuries and
illnesses were unable to defend themselves from either the
virus or the biters. They became a sea of undead almost
instantly. These locations are red zones, off limits to everyone
except the most desperate and the most adventurous. Those
who dare to navigate them will find medicine and equipment.
But will the zombies stay dormant? Or will your Squad awaken
their fury?