Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Lead the fierce barbarian clans to victory! Explore subterranean zones accessible only through special gates, and harness the power of Spell Scrolls, unique combat tools that don’t count toward hand or spell limits.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
The Power of the Forest against the Shadow of Death
A shadow of death hovers over AvLee. Mysterious deaths of elven lords bring together two unlikely allies: Gelu, a member of Erathia’s Forest Guard, and Gem, a powerful sorceress from Enroth, both consumed by grief and guilt over their failure to protect those under their watch. Seeking redemption and righteous revenge, they vow to pierce through the shroud of mystery surrounding the tragic deaths.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Fire consumes the World
Having spent years studying magic, Adrienne, the despised Fire Witch, decides to return home. Neither her travels, nor her bitter memories could have prepared her, however, for the horrors her homeland greets her with—houses burned to the ground, the stagnant smell of death, and dark clouds gathering all over Tatalia. Ready or not, she is Adrienne, a Fire Witch, she will not idly stand when her beloved homeland is being devoured by encroaching darkness.
Antal spelare: 1-4, Speltid: ?, Ålder: 0+
Gloomhaven är ett kampanjdrivet rollspelsäventyr där spelarna tar sig an olika uppdrag tillsammans i en fantasy-värld med varsin hjälte, och spelar ut spelkort för att få agera på sin tur! Uppdragen länkar samman i en stor kampanj och man upptäcker allt mer av världen efter varje uppdrag, genom att få sätta klistermärken på den spelplan som utgör kartan över världen. Monster ska dräpas, skatter samlas in och ens karaktär utvecklas med nya förmågor och tillika spelkort - hela den föränderliga kampanjen igenom!
Antal spelare: 1-5, Speltid: 45-60 min, Ålder: 12+
Spelet fortsätter, och nu ska ni undersöka vad som hände till skeppet efter ni lämnat det...
Antal spelare: 1-4, Speltid: 90-150 min, Ålder: 14+
Roll Player Adventures: Gulpax’s Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the world of Ulos, and make meaningful decisions that change the story.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
The Infernal Armies March Demonic Legions gather, the gleam of their fiery eyes grows brighter as they turn their malevolent gaze in one direction. Less and less patiently, they are watching and waiting… for your next command. For the abyssal horns to herald that hell broke loose!
Antal spelare: 1-5, Speltid: 90-180 min, Ålder: 12+
Kliv ombord på det hemsökta rymdskeppet i Nemesis: Voidseeders, där en kuslig symfoni av mekaniska viskningar och illavarslande röster lockar dig in i en värld av skräck och galenskap...
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
During the day, the woods provide materials for building and cooking and are a source of food. But when darkness falls, different types of creatures being to roam about and it’s an entirely different breed of Hunter that moves among the trees.
Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can't continue its cruise. The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth.
Antal spelare: 2, Speltid: 90-150 min, Ålder: 12+
This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known.
Antal spelare: 1-4, Speltid: 90-360 min, Ålder: 12+
Congress of Vienna is a diplomatic Strategy CDG for one to four players.
Antal spelare: 2, Speltid: 90-120 min, Ålder: 14+
Take your battles to another level! Give them on a hex Combat board and elevate your experience by commanding your army of miniatures from over the battlefield. Use obstacles to gain an advantage over your foes and put your strategic genius to the test to see if you can outwit your enemy!
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
Cainhurst Castle. This forsaken edifice has long stood. Now, the Hunters are being called in. Monsters roam the dark, dusty hallways. Will the Hunters be able to put an end to the terror that haunts its twisting passages and grand galleries? There’s only one way to find out.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
The streets of Yharnam are being flooded with monsters. The Hunters already had their work cut out for them, but now more brutal foes have taken to the dark alleyways. What was once a dangerous situation has turned truly nightmarish. Will the Hunters make it to dawn?
Antal spelare: 1-3, Speltid: 120 min, Ålder: 14+
Ett nytt Spirit Island i en mer kompakt och mer lättspelad version!
Antal spelare: 1-4, Speltid: 150-0 min, Ålder: 14+
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Antal spelare: 1-5, Speltid: ?, Ålder: 0+
Möt mäktiga varelser som Leshen, Aguara, Hym och Katakan i spännande nya strider.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.
Antal spelare: 1-4, Speltid: 60-240 min, Ålder: 14+
I Mage Knight utforskar 1-4 spelare en öppen värld fylld med agressiva varelser, storslagna städer, mäktiga föremål och skattfyllda platser. Rekrytera en armé, bygg upp din karaktär och ta antingen hjälp från dina medspelare eller strid mot dina motspelare, allt beroende på spelets scenario.
Antal spelare: 1, Speltid: 5-1000 min, Ålder: 12+
In the ashes is a tabletop action role-playing game that you can play in a book. It uses innovative mechanics that will allow you to live adventures using a combination of tactical combat, decision making, skill selection, and equipment customization. Much more than a gamebook!
Experience the spine-tingling horror of the original video game on your tabletop with Resident Evil™ 3: The Board Game, for 1-4 players. Work together to explore iconic locations, manage precious resources, and keep mutated monsters at bay!
Open the box to unleash the horror!
Antal spelare: 2-8, Speltid: ?, Ålder: 12+
The second installment in our series of Memoir '44 Battle Maps includes 2 Overlord scenarios, six Tiger Tanks and 2 bonus scenarios.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
Tainted Grail is an unforgettable, solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision, it allows you to impact the game world in deep and meaningful ways.
Antal spelare: 3-4, Speltid: 60-120 min, Ålder: 14+
En episk rymdopera där du kämpar för makt över ett förfallande rymdimperie!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
The Chalice Dungeon is a well-known location filled with all manner of terrifying monsters. Hunters often delve into its twisting halls, looking to slay these awful creatures. The foray culminates in finding and unlocking the dungeon’s boss room. Within, Hunters will be put to the ultimate test. Who will come out alive?
Andra expansionen till Memoir 44.
Antal spelare: 1-4, Speltid: 90-150 min, Ålder: 14+
This expansion for Roll Player Adventures adds over 40 unique storylines woven through the game's campaign. Each explores a unique backstory from the Roll Player universe. Your decisions will change your alignment and steer the fate of the land of Nalos.
Antal spelare: 1-4, Speltid: 20-60 min, Ålder: 9+
Äventyr, högtflygande berättelser och lokala legender i ett kooperativt Unmatched!
Antal spelare: 2, Speltid: 60 min, Ålder: ?
On the day war broke out, few nations imagined they would soon be forced to conduct land warfare outside of Europe. As a result, when the war reached North Africa, both men and machines were ill-prepared for the harsh demands of a desert campaign.