Antal spelare: 2, Speltid: 15-20 min, Ålder: 8+
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 12+
In Okiya, a.k.a. Niya,, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively, you can prevent your rival from placing a token in the Imperial garden, showing that you have more control than your opponent.
Antal spelare: 1-2, Speltid: 45 min, Ålder: 14+
It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe.
Antal spelare: 2, Speltid: 20-45 min, Ålder: 14+
Joyride Duel is a stand-alone two-player game of electric head-to-head racing.
Antal spelare: 2, Speltid: 20 min, Ålder: 10+
In Naishi, you will seek to improve your Japanese state as efficiently as possible.
Antal spelare: 1-4, Speltid: 30 min, Ålder: 10+
Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other.
Antal spelare: 2, Speltid: 25 min, Ålder: 9+
Raptor is a two-player board game of strategic movement and careful planning, designed by Bruno Cathala and Bruno Faidutti.
Antal spelare: 2, Speltid: 15 min, Ålder: 12+
Hemska väderförhållanden och tekniska problem skapar nya hinder för era framtida flygningar.
Antal spelare: 2, Speltid: 30-45 min, Ålder: 14+
In the game The Battle of Versailles, players take the role of either the France or U.S. team, facing one another by playing action cards to show off their best dresses, to attract the most popular celebrities, or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles.
Antal spelare: 2, Speltid: 30-45 min, Ålder: 10+
Welcome to Timber Town, beaver architects! Grab building tiles as they flow down the river and add them to your town to entice the beaver citizens to your town, and not your opponent's!
Antal spelare: 2, Speltid: ?, Ålder: 8+
Step into the legendary world of Hyrule with Chess Zelda, the ultimate blend of strategy and nostalgia.
Antal spelare: 2, Speltid: 30 min, Ålder: 9+
ZÈRTZ is the third game of Project GIPF. Players avail themselves of white, gray, and black marbles from a common supply and use them on a gradually shrinking playing area.