Antal spelare: 1-6, Speltid: 120-0 min, Ålder: 13+
In the Viticulture World expansion for Viticulture, cooperate with members of your extended wine-making family (or play solo) in 7 asymmetric continents as you try to achieve global recognition.
Antal spelare: 1-6, Speltid: 90-0 min, Ålder: 12+
You have new visitors! This expansion for Viticulture provides you with a new set of 80 visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.
Antal spelare: 1-6, Speltid: 60-180 min, Ålder: 14+
Antal spelare: 2-4, Speltid: 30-0 min, Ålder: 14+
To succeed you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed. Each round you will draw 3 Unit Coins from your bag and then take turns using them to perform actions.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 10+
Not all battles are won by grand armies on large fields or in defensible castles. In some cases, more subtle and perhaps deadly tactics are used.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 14+
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege!
Antal spelare: 2, Speltid: 60-0 min, Ålder: 12+
In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Dive into a beautiful strategy game inspired by those who love foraging and turning wild ingredients into amazing dishes!
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
Ta dig ut på de öppna haven och expandera din tulpanhandel.
Antal spelare: 1-5, Speltid: 60 min, Ålder: 14+
In cooperation with Elizabeth Hargrave, fan creation coordinator Travis Willse, and a few selected designers, we have officially printed some fan-designed bird promo packs.
These 100 speckled eggs (10 egg tokens in 10 different color combinations) showcase some of the beautiful eggs created by birds of the world. They are are the same size, texture, and material as other Wingspan eggs.
Antal spelare: 2, Speltid: 150 min, Ålder: 12+
The divided Germany, 1945–1989.
A boardgame for 2 players
Antal spelare: 1-5, Speltid: 50-70 min, Ålder: 12+
De största ledarna från den antika världen är redo att betala allt guld de hade för att bygga den mest strålande staden genom tiderna.
Antal spelare: 1, Speltid: 30-45 min, Ålder: 14+
Wraith & The Giants is a solitaire game of epic battles with elemental giants! Progress through four unique boss fights at three different Wraith ages for huge replayability. Chain your card combos to scar and defeat the Giants.
Antal spelare: 1, Speltid: 30-45 min, Ålder: 10+
Embark on an epic quest through the perilous wastelands in Wreckland Run, the exhilarating board game from Renegade Game Studios.
YANKS is back, and better than ever, as it now includes the essential elements of PARATROOPER and 24 additional scenarios. YANKS contains the entire United States Army order of battle for ASL
Antal spelare: 2-4, Speltid: 90 min, Ålder: 12+
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Antal spelare: 2-4, Speltid: 45 min, Ålder: 8+
Samarbeta i ett spännande, familjevänligt legacy-äventyr!
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Fort Hendrix is a new expansion for Zombicide 2nd Edition. It adds many new elements to the game, including new Survivors, the new Shooter Zombie, new advanced rules like the Day and Night rules, as well as a 10-mission campaign.
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Washington is Overrun With Zombies
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well.
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 14+
The Tropical Paradise Turns into a Carnival of Nightmares
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well!
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Far to the north, the city of Wintergrad had been a haven in the cold. But now, it’s not just the icy wind that bites. Necromancers and zombies have besieged the town. Only the few remaining stalwart Survivors can turn the tide.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
The Climbers & Terrorcotta Walkers Optional Buy comes with two new types of Zombies which you can add to any of your Zombicide fantasy games!
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Armborsten. Vare sig i de levande eller odödas händer är den ett dödligt vapen.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
The Divine Beasts set contains 4 different Abominations based on mythical creatures that bring a new level of challenge to your Zombicide games.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
Zombicide: White Death - Eternal Empire is a campaign expansion.
Antal spelare: 2-4, Speltid: 30 min, Ålder: 10+
In Zoomies, you’re a dog walker helping your pups at the dog park make friends, become the leader of the pack, collect bones, and get the zoomies.
Antal spelare: 2-4, Speltid: 90-100 min, Ålder: 14+
Once places of healing and refuge, the hospitals and FEMA
camps were possibly hit the worst. People with injuries and
illnesses were unable to defend themselves from either the
virus or the biters. They became a sea of undead almost
instantly. These locations are red zones, off limits to everyone
except the most desperate and the most adventurous. Those
who dare to navigate them will find medicine and equipment.
But will the zombies stay dormant? Or will your Squad awaken
their fury?