6.96 6.96 / 10, (322 röster) - Sätt betyg
Antal spelare: 2
Speltid: 30 - 0 (min)
Ålder: 12+
Regelspråk:
Försälj. rank: 12294/14615
215 kr
Ej tillgänglig
Tyvärr går det inte att beställa Spies & Lies: A Stratego Story längre.
Det är inte heller troligt att vi kommer få hem produkten igen.
– 1 Game board
– 10 Red and 10 Blue Soldiers cards
– 2 sets of 4 Mission cards
– 6 Intel cards
– 1 Starting Player card
– 8 Reference cards
– 2 sets of 4 Intel tokens
– 3 Stratego Towers (1 Red Infiltration marker, 1 Blue Infiltration marker, 1 black Double Agent marker)
– 1 Day Marker
– 4 Deception tokens
Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.
Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment, clever deduction and surprising deception. With every enemy soldier you identify, with every advance you rebuff, you’ll tighten the noose, infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag!
Spies & Lies is played in 3 rounds. Each round consists of 3 phases:
1. Deployment: each player places one Soldier card from your hand face down below each of your 4 Mission cards. Your soldiers’ ranks (1-10) must always increase from left to right, with the exception of the Sergeant (4) who can be placed in any position (to surprise the enemy and make deduction more difficult).
2. Intelligence: turn over the intel card. Each player must now place an Intel token on each of their Mission cards that corresponds to a Soldier whose rank number is shown on the Intel card, with the exception of the Sergeant.
3. Mission: Use deduction to guess which Soldiers your opponent has send out on the 4 missions. If you correctly identified your opponent’s Soldier, move your Infiltration marker 2 spaces along the numbered track. The Soldier you identified ‘retreats’. If you did not correctly identify your opponent’s Soldier, your Infiltration marker stays put. Instead, your opponent can immediately activate their Soldier’s special ability and earn any Infiltration points or move the Double Agent directly.
As soon as your Infiltration marker reaches 10 on the track, you have successfully infiltrated the enemy and can move the Double Agent towards the enemy flag. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends).
The head-to-head game of deployment, deduction and deception by Don Eskridge with illustrations by Roland MacDonald.
Speltyp: Kortspel
Kategori: Bluff, Slutledningsförmåga, Napoleon, Spioner, Betting, Fog of war, Samtidigt spelande
Tillverkare: Jumbo
Länkar: Tillverkarens hemsida, BoardGameGeek
Taggar: Lägg till/editera tags
215 kr
Ej tillgänglig
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