The date is about 2100 BC, and we find ourselves in Egypt’s 8th dynasty. The king’s authority is weak. The kingdom has fallen apart and the monarchs, the provincial governors, seize their chance to grasp more power.. It is a time of chaos in which each monarch attempts to consolidate his influence on the economy and on government...
• unique game mechanism: players speculate on the possible production of goods.
• develop your own strategy: possibilities increase as privileges are further developed.
• lot of variation: each game a different combination of pyramids and corresponding privileges.
• beautiful game components: lots of wooden game components in the shape of the goods (land, fish, silk, wood and gold).
• lots of interaction: thanks to the influence of privileges and the bidding for cards and goods.
• tactical game with a bit of bluffing.
1 game board
• 10 pyramids
• 20 threshold cards
• 6 market cards
• 120 influence cards
• 5 province boards
• 5 merchants
• 20 workers
• 5 boats
• 150 wooden goods
• 1 market stand
• 1 die
• 6 influence markers
Kategori: Antiken, Bluff, Civilisation, Mytologi, Auktion / Bud, Betting, Kortdragande, Varuspekulation, Byteshandel
Tillverkare: White Goblin Games
Länkar: Regler, Tillverkarens hemsida, BoardGameGeek
Försälj. rank: 13274/16568