Antal spelare: 1-4, Speltid: 20-40 min, Ålder: 14+
Rädda Mont Saint Michel som modiga katter i ett solo/kooperativt äventyr.
Antal spelare: 1-4, Speltid: 20-40 min, Ålder: 14+
Spela som modiga katter och rädda Mont Saint Michel i ett solo/kooperativt äventyr.
Antal spelare: 1-4, Speltid: 45-75 min, Ålder: 10+
In The Fog, you are mystical guardians of an isolated island who must help panicked islanders reach their boats and escape a rapidly approaching, life-threatening fog.
Antal spelare: 1-4, Speltid: 30 min, Ålder: 10+
Samla ära, guld och segerpoäng och befria Haversack från dess förbannelse för att bli den modigaste försvararen i kungariket!
Antal spelare: 1-2, Speltid: 60-180 min, Ålder: 14+
The Last Hundred Yards Volume 5: For King & Country joins the Last Hundred Yards family as British and Canadian Forces retake western Europe from German occupation. The pack contains ten/twelve Missions that occurred in 1944 during the Normandy landings and breakout phases from June through August and Operation Market Garden in the Netherlands in September. Players must own The Last Hundred Yards Volumes 1 and 2 to play Volume 5.
Antal spelare: 2-4, Speltid: 25 min, Ålder: 6+
Boink, ouch! The little Magician rubs his eyes in surprise. Is there a wall here? The Magician's Apprentices curiously explore the magical labyrinth. They have an important task to solve today - the search for the magic symbols! This would be quite easy if the big magicians didn't play a prank on the children now and then. Ways remain closed as if by magic, and hidden tunnels are revealed.
Each player tries to conquer the magic labyrinth with his token and to be the first to collect 5 symbols.
Antal spelare: 1-5, Speltid: 40-60 min, Ålder: 14+
Ni finner er fångade i en becksvart labyrint och är endast utrustade med svaga stearinljus. Samarbeta för att utforska labyrinten för att fly, eller gå ett värre öde tillmötes...
Antal spelare: 2-4, Speltid: 45 min, Ålder: 10+
I The Quest for El Dorado är spelarna konkurrerande expeditionsledare som gett sig ut att söka efter det legendariska guldlandet El Dorado i Sydamerikas täta djungler! Varje spelare sätter ihop och utrustar sitt eget lag av assistenter genom att bygga upp en kortlek medans man spelar, kort som bidrar till att färden blir så smärtri och framförallt kvick som möjligt.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 10+
Grattis, du tog dig till den legendariska guldstaden El Dorado! Tyvärr är det bara början...
Antal spelare: 2-4, Speltid: 25-45 min, Ålder: 8+
Thunder Road: Ignition is a standalone game that uses the core game system from Thunder Road: Vendetta with tweaks to provide a familiar yet new, streamlined play experience.
Antal spelare: 2-4, Speltid: 75-0 min, Ålder: 10+
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.
Antal spelare: 2-5, Speltid: ?, Ålder: ?
Carnival of Chaos is an expansion for Thunder Road: Vendetta that offers a new way to play. Players race their cars into the arena, collecting wild party favors, powerful super-weapons, and precious scrap along the way. This expansion also includes a full set of vehicles and a dashboard, so you can play with a fifth player using this expansion or in the regular game.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
Tiny Epic Crimes is a fast-paced, crime-fighting, deduction game for 1 to 4 players that offers multiple ways to play.
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 8+
You manage a well-known travel agency, and it’s full with tourists that each have different wishes and demands. Some tourists like culture or nature, whilst others are looking for a place to party or do some shopping. Some are patient, others impatient.
Antal spelare: 1-5, Speltid: 45-90 min, Ålder: 14+
Slåss som de mäktiga Decepticons mot Autobots i en fristående expansion till Transformers Deck-Building Game!
Antal spelare: 2-4, Speltid: 45-60 min, Ålder: 14+
Slåss över hela solystemet i en deck-builder där dina val påverkar framtida spel.
Antal spelare: 1-4, Speltid: 150-480 min, Ålder: 12+
Under the Southern Cross: South American Naval Battles in the Age of Sail, 1811-1841 is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810 through the last naval war fought completely under sail between Argentina and Uruguay in 1841.
Antal spelare: 2, Speltid: 360-6000 min, Ålder: 12+
"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."
Antal spelare: 1-4, Speltid: 240 min, Ålder: 15+
Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system.
Antal spelare: 2-5, Speltid: 30 min, Ålder: 9+
A bay full of huge whales and orcas, and quite popular among whale-watching tourists, is becoming overrun with tour companies.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 12+
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Antal spelare: 2-4, Speltid: 90-100 min, Ålder: 14+
Once places of healing and refuge, the hospitals and FEMA
camps were possibly hit the worst. People with injuries and
illnesses were unable to defend themselves from either the
virus or the biters. They became a sea of undead almost
instantly. These locations are red zones, off limits to everyone
except the most desperate and the most adventurous. Those
who dare to navigate them will find medicine and equipment.
But will the zombies stay dormant? Or will your Squad awaken
their fury?