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Antal spelare: 2-4, Speltid: 180-240 min, Ålder: 14+
Transform a meager settlement into a mighty empire whose culture will be your greatest achievement!
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 12+
Cooper Island is the epitome of a complex strategy game: In it, you will explore not just an island, but also rich strategies and subtle mechanisms. It is an intricate clockwork that invites deep thought, thanks to its strategic demands and clever use of landscape stacking.
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 13+
Muster your armies, unleash mythical creatures, and build metropolises to dominate the sea in Cyclades!
Antal spelare: 1-5, Speltid: 60-90 min, Ålder: 14+
Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 10+
Spela som en av världsmakterna och samarbeta, investera i ny teknik och bekämpa klimatförändringar för att rädda vår planet.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 13+
Med den rådande zombieapokalypsen gör spelarna sitt bästa för att samla mat så det räcker, finna utrustning som kan komma väl till hands och försöka överkomma de kriser som uppstår i kolonin - såväl mentala som fysiska. För det är viktigt att hålla moralen på topp om man ska kunna uppfylla kriteriet för att vinna den rådande spelomgången, särskilt som en eventuell förrädare kan sitta med i spelgruppen och försöka få kolonin på fall!
Antal spelare: 1-5, Speltid: 60 min, Ålder: 12+
The master of Ravenloft is having guests for dinner—and you are invited!
Antal spelare: 1-5, Speltid: ?, Ålder: ?
Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
Antal spelare: 1-8, Speltid: 180 min, Ålder: 14+
Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world.
Antal spelare: 1-4, Speltid: 80-0 min, Ålder: 13+
Everdell is a streamlined worker placement game that features a detailed world realized through stunning artwork. Utilizing a tableau-building mechanic, players will work to build a city of critters and constructions. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability.
Antal spelare: 1-4, Speltid: 40-80 min, Ålder: 10+
Från Everfrost till Bellsong har många fredliga år gått i Everdell - men det är dags för nya territorier att bosätta sig och nya städer att etableras.
Antal spelare: 1-4, Speltid: 140-0 min, Ålder: 12+
Hallertau is the next big game by renowned designer Uwe Rosenberg. In his tradition, Hallertau is a strategic combination of the well known worker-placement mechanism and a thematic implementation of a two-field crop rotation mechanic.
Antal spelare: 2, Speltid: ?, Ålder: 0+
Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
Antal spelare: 2, Speltid: 240-0 min, Ålder: 12+
Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
Antal spelare: 1-4, Speltid: 360-840 min, Ålder: 14+
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
Antal spelare: 2-7, Speltid: 120 min, Ålder: 14+
The Classic Game of Power, Money, Intrigue and Revolution
Antal spelare: ?, Speltid: ?, Ålder: 7+
Go head-to-head with history's fiercest creatures in an epic duel 65 Million years in the making! The dinosaurs of Jurassic Park are brought to life with 32 authentic and oversized pieces.
Antal spelare: 2-4, Speltid: 75-90 min, Ålder: 13+
Antal spelare: 1-2, Speltid: 120-180 min, Ålder: 13+
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games' Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle - guerilla warfare, regime change, democratization, and more.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle.
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts.
Antal spelare: 2, Speltid: 45-0 min, Ålder: 14+
The Mad Titan Thanos is one of the most powerful beings to ever live. Obsessed with order and fate, Thanos works tirelessly to bring all living things to heel and remake the universe as he believes it should be.
Antal spelare: 1-5, Speltid: 45-60 min, Ålder: 12+
Spelet fortsätter, och nu ska ni undersöka vad som hände till skeppet efter ni lämnat det...
Antal spelare: ?, Speltid: ?, Ålder: ?
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 12+
Antal spelare: 1-6, Speltid: 60-90 min, Ålder: 12+
Pax Viking is a strategic, historical board game about the lesser know Vikings that traveled eastwards. These adventurers and explorers primarily came from Sweden and were for most parts merchants and skillful opportunists when it came to the use of both shining silver and sharpened steel.
Antal spelare: 2, Speltid: ?, Ålder: 0+
Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i Magazine #32. The Battles featured are Chickamauga, Chattanooga, Missionary Ridge, Chancellorsville, and Fredericksburg (solitaire). Several of the battles are linkable, covering the entire Chickamauga-Chattanooga campaigns.
Antal spelare: 3-5, Speltid: ?, Ålder: 13+
Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes.
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