Antal spelare: 1-4, Speltid: 90-300 min, Ålder: 13+
Wolfpack is a tactical, historical game depicting the struggles between the German submarine Wolfpacks and the allied merchant convoys of WWII. Wolfpack is set in the vast North Atlantic from late 1941 to early 1943.
Antal spelare: 2-6, Speltid: 5-30 min, Ålder: 8+
Wonderland Fluxx takes the chaotic fun of the classic Fluxx card game and adds a whimsical twist inspired by Alice’s Adventures in Wonderland!
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 12+
In Woodcraft, you play as forest people running competing workshops in the woods, with you gathering wood and crafting goods for your customers. Along the way, you hire helpers, improve your workshop, and buy different types of wood and other tools to create the best workshop you can.
Antal spelare: 2-5, Speltid: 15 min, Ålder: 8+
In Wool Street, players buy and sell cards representing woolen garments in six different types, hoping to collect those that score points while selling off those that bring penalties.
Antal spelare: 2-4, Speltid: 20 min, Ålder: 4+
Nee-naa, nee-naa, larmet går! En tjuvliga är i stan men lyckligtvis är polisen nära. I WOOOP WOOOP omvandlas spellådan till en polisbil som körs av polisfiguren. Spelarna försöker ta fast så många inbrottstjuvar som möjligt genom att hitta dem som matchar bilden.
Antal spelare: 2-4, Speltid: 30-90 min, Ålder: 10+
Word Colony combines trivia, word, and strategy games into a fresh and fun mix that is challenging and enjoyable.
Antal spelare: 1-6, Speltid: 10-30 min, Ålder: 8+
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
Antal spelare: 2-5, Speltid: 30-45 min, Ålder: 10+
In Word Traveler, you are a tourist checking out the sights of a new city, but you only know a few words of the local language… The locals (other players) will do their best to interpret your clues to help get you where you want to go – without getting lost in translation.
Antal spelare: 3-8, Speltid: 15-30 min, Ålder: 10+
Ett visuellt unikt partyspel med ord och associationer för upp till åtta spelare.
Antal spelare: 2-5, Speltid: ?, Ålder: 21+
Ta ett utmaningskort och kasta bokstavstärningarna, gör sedan ditt bästa för att skapa ord före dina motståndare.
Bli kreativ för om ditt ord slutför utmaningen får du höga poäng! Rulla tärningarna från martinishakern och ha roligt! Detta spel är ett måste för varje hemmabar!
Antal spelare: 2-5, Speltid: 45 min, Ålder: 10+
Will you dominate The City’s temp agency scene, or join the ranks of the underemployed?
Antal spelare: 2-8, Speltid: 60 min, Ålder: 10+
Big money jobs are up for grabs, and now with the Worker Placement expansion pack up to 6-8 players can battle for temp agency supremacy in The City! In addition to the extra game cubes, player tokens, and new rules included in this expansion, you'll also find over 100 new game cards including three new card types:
Antal spelare: 2-5, Speltid: 180-300 min, Ålder: 14+
Invasion Australia 1942 is an operational level two player wargame covering a hypothetical Japanese invasion of Australia in 1942.
Antal spelare: 2-4, Speltid: 240 min, Ålder: 12+
World at Wat #12
1940: What if
Antal spelare: 1-2, Speltid: 120 min, Ålder: 12+
World at War 14
Invasion Pearl Harbor: What If the Japanese Invaded? (IPH).
Antal spelare: 1-2, Speltid: 240 min, Ålder: 10+
Nummer 17.
Antal spelare: 1-2, Speltid: ?, Ålder: 0+
Keren simulates the Battle of Keren, one of the pivotal engagements in East Africa during the Second World War.
Antal spelare: 1-2, Speltid: ?, Ålder: 0+
Nummer 31.
Antal spelare: 1-2, Speltid: ?, Ålder: 0+
Nummer 35
Antal spelare: 1-2, Speltid: ?, Ålder: 0+
Nummer 39.
Antal spelare: 1-2, Speltid: 60-0 min, Ålder: 14+
Operation Causeway: Formosa 1944 is an operational-level two player wargame covering the planned but never executed Allied invasion of the Allied island of Formosa in World War II. Had the operation been executed, it would have been the largest amphibious invasion of the Pacific Theater of Operations. The Allied objective is to gain control of Formosa with a minimal number of losses. The Japanese objective is to inflict sufficient cost in terms of manpower and delay to make the invasion counterproductive for the Allies.
Components: 22x34 inch map, 176 die-cut counters.
Antal spelare: 1-2, Speltid: 60-0 min, Ålder: 10+
The Chaco War, 1932-1935. The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans, on the other hand, saw the war as a life-or-death struggle. Thanks to their superior morale and leadership, the Paraguayans inflicted a series of defeats to the Bolivians and won most of the Chaco in the post-war peace settlement.
Components: 22x34 inch map, 176 die-cut counters.
Antal spelare: 2, Speltid: ?, Ålder: 0+
Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940.
Antal spelare: 2-4, Speltid: 45-75 min, Ålder: 10+
World Explorer är spelet där du på olika nivåer kan medverka i världshändelser som fortfarande är omtalade och som påverkar oss än idag. Världen är redo att upptäckas igen!
Antal spelare: 2-4, Speltid: 120-180 min, Ålder: 14+
The year is 2010, and the global balance of power is shifting…
Antal spelare: 2-4, Speltid: 120-180 min, Ålder: 14+
Antal spelare: 2-4, Speltid: 120-180 min, Ålder: 14+
An expansion for World Order that adds to the game actual events that took place since 2010, allowing the players to not only see their effect on global relations, but also get the chance to prevent them and change the course of history.
Antal spelare: 2-6, Speltid: ?, Ålder: 15+
The Section 46 Operations Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.