Antal spelare: 1-6, Speltid: ?, Ålder: ?
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.
Antal spelare: 1-6, Speltid: 120-0 min, Ålder: 13+
Peril racks Spirit Island. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world.
Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 14+
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 14+
Äntligen släpps tidigare promo-material till Spirit Island som egen mini-expansion!
Antal spelare: 1-4, Speltid: 90-150 min, Ålder: 14+
Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure.
A new University allows you guaranteed access to 1 animal icon of your choice.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 13+
Spirit Island: Branch and Claw, brings the island back to life, with new spirits, new ways to fight Invaders, new adversaries, and more powers. This adds a judicious spice of uncertainty for experienced players as well as creating both opportunities and hard choices for the Spirits!
Antal spelare: 1-5, Speltid: 150-0 min, Ålder: 14+
The critically acclaimed, award winning Mage Knight board game combines elements of RPGs, deckbuilding, and traditional board games while capturing the rich history of the Mage Knight universe. Now, after wowing solo game players and groups of up to 5, this Ultimate Edition brings it all together in a self-contained gaming experience.
Antal spelare: 3-8, Speltid: ?, Ålder: ?
Cosmic Odyssey is a massive expansion bigger than anything Cosmic that came before it (aside from the base game, of course), and it packs enough wallop to enhance your wild and wonderful space shenanigans for countless games to come.
Antal spelare: 1-4, Speltid: 30-120 min, Ålder: 14+
Ge dig ut på nya äventyr, i den fristående uppföljaren till det kritikerrosade Gloomhaven!
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 10+
"Everdell: The Complete Collection" innehåller grundspelet och samtliga större expansioner i en stor låda.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 12+
De gigantiska företagen som kämpar för att terraforma Mars ges nu möjlighet att starta processen och göra de första valen som är avgörande för planetens framtid.
Terraforming Mars: Prelude Skapar upptakten till dina största företag!
Antal spelare: 2-4, Speltid: 20-40 min, Ålder: 9+
All the world's a stage in Unmatched: Slings & Arrows, while the Globe Theater is a battlefield.
Antal spelare: 2-5, Speltid: 20-90 min, Ålder: 10+
In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers.
Antal spelare: 1-4, Speltid: 160-0 min, Ålder: 14+
Mäktiga motståndare står grupperade mot er. Ert folk står redo.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Something sinister lurks in the shadows, a looming threat only a few are even aware of. A diabolical plot slowly takes form, its goal something you can only guess at, but one thing is for certain: at the center of it all is a young, headstrong mutant, Hope Summers. For some reason, the villains’ plans hinge on Hope, and she may be in over her head…
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 1-4, Speltid: 300-0 min, Ålder: 14+
Govern one of Europe's great nations through the Ages of Discovery, Reformation, Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire, through clever diplomacy, brave exploration and ruthless conquest. Each of the playable nations have their own very unique opportunities and challenges.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Investigator Expansion.
Antal spelare: ?, Speltid: ?, Ålder: ?
Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: ?, Speltid: ?, Ålder: ?
An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root required.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
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