Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Investigator Expansion.
Antal spelare: 1-4, Speltid: 30-150 min, Ålder: 12+
Det digitala roguelike-inspirerade deck-building-spelet som kooperativt brädspel!
Rokomoko leads the Isle Vekkid from the frontline of the battlefield. As his allies join him in battle, Rokomoko makes their skills his own, turning him into a terrifying threat to his enemies. Dive into battle and confront your foes head on with the might of the Isle Vekkid!
An alternate card deck with new persistent powers inspired by the many factions of Root. An expansion base game of Root required.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 2-5, Speltid: 20-90 min, Ålder: 10+
I Ticket to Ride Legacy: Legends of the West ger sig spelarna ut på tolv resor över Nordamerika i rollen som 1800-talets pionjärer.
Antal spelare: 1-5, Speltid: 20 min, Ålder: 12+
Kortspelet från The Wild Hunt adapteras till brädspelsformat.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
Antal spelare: 2-4, Speltid: 150 min, Ålder: 13+
Kings of Middle–Earth, the new expansion for War of the Ring Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.
Antal spelare: 2-3, Speltid: 20-40 min, Ålder: 9+
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Something sinister lurks in the shadows, a looming threat only a few are even aware of. A diabolical plot slowly takes form, its goal something you can only guess at, but one thing is for certain: at the center of it all is a young, headstrong mutant, Hope Summers. For some reason, the villains’ plans hinge on Hope, and she may be in over her head…
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Wood-elves of Lórien har varit en kraftfull, inflytelserik kraft av gott genom historien, och nu kan spelare ta med alvernas nåd och makt till sina spel av The Lord of the Rings: The Card Game!
Antal spelare: 2-4, Speltid: 40 min, Ålder: 9+
I strid finns det inga jämlikar.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 2, Speltid: 180 min, Ålder: 14+
Generals Marshals Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Världen är alltid i behov av hjältar. Men, för att verkligen uppnå fred finns det tider där man behöver åsidosätta sina åsikter och fokusera på vad som är rätt. I en värld som hatar och räds dom, är det precis det som X-Men gör. Och äntligen är det dags för deras debut i Marvel Champions!
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 14+
This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Antal spelare: 1-4, Speltid: 45 min, Ålder: 14+
Gifted with a powerful healing factor and armed with adamantium claws that can cut through anything, the hero known as Wolverine is a force to be reckoned with. Though trained as a killer by Weapon X, Wolverine has dedicated his life to helping others as one of the X-Men, and now he tears his way into players’ games of Marvel Champions: The Card Game!
Tre nya följeslagare ansluter sig till striden: Sötvattensflyktingarna, Hjärtvedsfredsmäklarna och de neutrala Välmående Bönderna. Var och en kommer med ett dubbelsidigt tarotkort och nya meeples, vilket ger ännu mer variation till dina spelomgångar av Root.
Antal spelare: ?, Speltid: ?, Ålder: 14+
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 2-8, Speltid: 240 min, Ålder: 12+
EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!