Antal spelare: 2, Speltid: 180-0 min, Ålder: 13+
Celles is a fast moving simulation of the fighting at the high watermark of the German Ardennes offensive, AKA "The Battle of the Bulge".
Antal spelare: 5, Speltid: 90 min, Ålder: 13+
The Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases.
Antal spelare: 2, Speltid: 360-0 min, Ålder: 12+
Cataphract portrays the development of the art of war wrought by the early Byzantine Empire, during the reign of Emperor Justinian, under his great Generals, Belisarius and Narses.
Antal spelare: 1-2, Speltid: 300 min, Ålder: 12+
This latest installment in GMT’s popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy.
Antal spelare: 2, Speltid: ?, Ålder: 12+
Combat Commander: Battle Pack #2 – Stalingrad is the second themed collection of scenarios for use with the Combat Commander: Europe series of games.
Antal spelare: 1, Speltid: 360-0 min, Ålder: 14+
Combat! is a solitaire game on man to man combat in the 20th century. The player will control friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system.
Antal spelare: 2, Speltid: 90 min, Ålder: ?
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
Antal spelare: 1-4, Speltid: 180 min, Ålder: ?
Castro’s Insurgency
Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana.
Antal spelare: 2, Speltid: 720-0 min, Ålder: 14+
Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe.
Antal spelare: 2, Speltid: 360 min, Ålder: 12+
Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan.
Antal spelare: 1-2, Speltid: ?, Ålder: ?
Enemy Action: Ardennes is a fun, tense new gaming system from John Butterfield. A card-driven and diceless system featuring three games in one box: 2 solitaire games and a two-player game. The first module, Ardennes, portrays the German offensive against the Western Allies in December 1944 - the Battle of the Bulge.
Antal spelare: 1-4, Speltid: 180 min, Ålder: ?
Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including:
Antal spelare: 1-2, Speltid: 60-0 min, Ålder: 13+
Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea.
Antal spelare: 1-2, Speltid: ?, Ålder: ?
Goose Green is a Tactical Combat Series (TCS) game covering the first land battle of the Falklands War on May 28, 1982. The outcome of this engagement was crucial for both the Argentinians and the British: The Argentinians needed to prove themselves against the professional British war machine, while the British needed a land victory to satisfy the government and the public after recently suffering naval losses. Originally intended as a raid, the clash became a full 14-hour battle resulting in a hard-fought British victory.
Antal spelare: 1, Speltid: ?, Ålder: ?
Heroes of Telemark: Commando Raids in Norway, 1942-43. The Third Reich was racing to develop an atomic bomb, the critical heavy water being provided by the Norwegian county of Telemark. Britain’s Special Operations Executive (SOE) waged a long campaign of sabotage to delay the German program as long as possible.
Antal spelare: 1-4, Speltid: 360-840 min, Ålder: 14+
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
Antal spelare: 1-0, Speltid: 60 min, Ålder: 12+
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
Antal spelare: 1-2, Speltid: ?, Ålder: ?
Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history.
Antal spelare: ?, Speltid: ?, Ålder: ?
The Lanzerath Ridge Companion Book is a primer on the battle. Inside this 40 page book you will find all the detailde maps, charts, and historical information needed to help bring the game to life.
Antal spelare: ?, Speltid: ?, Ålder: ?
Lawrence of Arabia: The Arab Revolt 1917-18. Arabia had simmered for centuries under the heavy hand of Ottoman occupation. With the Turks distracted by World War I, the Arabs erupted in revolt. The British sent encouragement, weapons, and liaison officers. One of these was T. E. Lawrence.
Antal spelare: ?, Speltid: ?, Ålder: ?
Manila: The Savage Streets, 1945 puts the player in charge of the attacking and far more mobile American side while the game system handles the defending and largely static Japanese side. No two games will ever be the same. Each turn presents new and unique challenges for the player in the form of random events, uncertain supply deliveries, and unknown Japanese area strengths and defensive strategies.
Antal spelare: 2, Speltid: 30-60 min, Ålder: 8+
Ett ganska enkelt men ändå bra spel som gör sig utmärkt för just nykomlingar till genren krigsspel. Truppförflyttning sker genom noggrant planerande och utspelande av spelkort, som talar om vilka trupptyper som förflyttar sig samt var på spelplanen, medan tärningskast avgör striderna.
Antal spelare: 1-2, Speltid: 1200 min, Ålder: 12+
Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds.
Antal spelare: ?, Speltid: ?, Ålder: ?
Based on player requests, we are offering mounted maps for Mark Simonitch's North Africa '41. Enjoy!
Antal spelare: 2, Speltid: 60 min, Ålder: ?
Old School Tactical (OST) Vol I is the game that started the Old School Tactical train rolling. With its huge maps, straightforward play, and realistic feel, the game was an instant hit.
Now it’s back in the ring, to take another swing. Not a reprint, but a full up 2nd Edition.
Antal spelare: 2-4, Speltid: ?, Ålder: ?
This expansion set completes the German and Soviet forces with focus on the early war, some less common, and Soviet Lend-Lease units.
Antal spelare: 2, Speltid: 120 min, Ålder: 14+
5th Century BC: When Athens and the Delian League clashed with Sparta and the Peloponnesian League. In this civilization-shattering conflict, military prowess was only as important as managing a strong alliance and feeding the population… all while keeping the cultural and political engines running! In this game, you control the gate of either Athens or Sparta, expanding the power of your League, attracting other Poleis to your side (either by diplomacy or force) and keeping an eye on trade and cultural progress as you seek to gain any advantage in this unique battle for hegemony!
Antal spelare: 2-6, Speltid: 90 min, Ålder: 12+
Quartermaster General is a fast–paced game that puts you in command of the major powers of the Second World War.
In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender!
Antal spelare: 2-5, Speltid: 120 min, Ålder: 12+
Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
Antal spelare: 3-5, Speltid: ?, Ålder: 13+
Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes.
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