Kill the Living! Eat their Brains! Braaiiinns!
Antal spelare: 3-6, Speltid: 60 min, Ålder: 10+
Munchkin Dead & Deader is a 56-card Munchkin expansion that adds more Undead to your deck. Strap on your Talismantle, equip your Hex-Ray Specs, and charge your Ectoplasma Rifle, then face off against denizens from beyond the veil.
With Munchkin Dead & Deader . . . you’re in for a frightfully good time!
Antal spelare: 3-6, Speltid: 60-90 min, Ålder: 17+
Munchkin: Rick And Morty blandar monsterdödandet och rollspelandet i klassiska Munchkin med cyborger, utomjordingar, demoner och andra gonzofaror från den populära tv-serien.
Antal spelare: 3-10, Speltid: 10-0 min, Ålder: 8+
One Night Ultimate Bonus Roles contains all the extra Roles, Artifact Tokens, and Number Tokens featured in the One Night Ultimate Bonus Packs (1-4), with the exception of alternative artwork cards. These roles can be integrated with any of the games in the One Night Ultimate series by Bezier Games.
Antal spelare: 2, Speltid: ?, Ålder: 0+
Sail: Seafarers introducerar en mängd helt nytt innehåll till grundspelet.
Antal spelare: 1-5, Speltid: 60 min, Ålder: 10+
A 41 card mini-expansion to Sentinels of the Multiverse featuring a brand-new hero, Guise!
Antal spelare: 1-4, Speltid: 80-0 min, Ålder: 13+
Set a Watch är ett kooperativt spel för 1-4 spelare där du måste rensa ut nio platser för att stoppa följeslagarna från att bryta förseglingen och återuppväcka Unhallowed.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 12+
In the ultimate shuffling building card game, players smash up two groups of Marvel characters to take over bases and score the most victory points. Mix and match the different decks of heroes and villains to see which combinations can best defeat the others! This game allows for fans to create stories that have never existed in the Marvel universe. What combo will you choose?
Antal spelare: 2-6, Speltid: 60 min, Ålder: ?
Yes, you guessed it! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling madness of the original Munchkin and put the whole thing in space. And this supplement makes it even worse...
Antal spelare: 3-6, Speltid: 90 min, Ålder: 12+
More Sci-Fi Hijinks!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
Ett nytt och fristående spel i samma värld som den internationella storsäljaren Terraforming Mars!
Antal spelare: 2-3, Speltid: 20-40 min, Ålder: 14+
Ekorrar i Unmatched? Ekorrar i Unmatched!
Antal spelare: 2, Speltid: 20 min, Ålder: 9+
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend.
Antal spelare: 3-7, Speltid: 40-0 min, Ålder: 10+
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare...
Antal spelare: 3-7, Speltid: 40-0 min, Ålder: 10+
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities!
Antal spelare: 3-7, Speltid: 30-0 min, Ålder: 10+
7 Wonders Edifice is the 4th expansion for 7 Wonders, but it’s also the simplest to set up and explain. In 7 Wonders Edifice, players will set their differences aside and work together to build majestic Edificies. These projects are far too large and imposing to be completed by a single city. Players will have the choice: participate in the project to gain benefits or go it alone and suffer the consequences.
Antal spelare: 3-7, Speltid: 30-0 min, Ålder: 10+
7 Wonders Edifice is the 4th expansion for 7 Wonders, but it’s also the simplest to set up and explain. In 7 Wonders Edifice, players will set their differences aside and work together to build majestic Edificies. These projects are far too large and imposing to be completed by a single city. Players will have the choice: participate in the project to gain benefits or go it alone and suffer the consequences.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
Aeon’s End: Legacy is the first legacy cooperative deckbuilding game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.