Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 180-0 min, Ålder: 14+
Judgment. Temperance. Justice. The Tower.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe.
Antal spelare: 3-5, Speltid: 45 min, Ålder: 14+
Bloodborne: The Card Game designed by Eric M. Lang and based on Sony Entertainment and FromSoftware's hit video game Bloodborne for the PlayStation 4. In it, several Hunters will enter the Chalice Dungeon, but only one will be able to escape the victor. Round after round you'll face off against brutal creatures bent on destroying you.
Antal spelare: 3-5, Speltid: 45-0 min, Ålder: 14+
The Hunter has become the Hunted
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 10+
Var hälsade, hängivna. Den Stora Bläckiges himmelska blick faller på dig; har du vad som krävs för att vara den mest hängivna följaren? Ett tentakelsamlande, strategiskt kortspel för 1-4 anhängare!
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
Den spelare vars familj har fått utstå de mest chockerande och skräckinjagande monsterupplevelserna innan döden omfamnar dennes familjemedlemmar, kommer att vinna detta underhållande och snabba kortspel som handlar om att samla minuspoäng genom att göra sina familjemedlemmar fullkomligt skräckslagna och bedrövade innan de dör.
Den här utgåvan kan antingen spelas på egen hand eller tillsammans med originalet "Gloom".
Antal spelare: 1-4, Speltid: 300-0 min, Ålder: 12+
Escape Tales: The Awakening is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and immerse you deeply.
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe.
Antal spelare: 3-6, Speltid: 60 min, Ålder: ?
Be vampires... and werewolves... and snotty fairie changelings. Any similarity to an angsty roleplaying game is strictly conicidental ... and any roleplaying is strictly accidental. You're here to KILL things.
Antal spelare: 3-6, Speltid: 60 min, Ålder: 10+
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge - Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Antal spelare: 3-6, Speltid: 90-0 min, Ålder: 12+
Munchkin Warhammer 40,000 returns with two more new Armies to add to your games!
Antal spelare: 3-6, Speltid: 120-0 min, Ålder: 10+
Two implacable foes meet in one expansion: Munchkin Warhammer 40,000: Savagery and Sorcery.
Antal spelare: 2-4, Speltid: 45-0 min, Ålder: 14+
After 10 years, Smash Up is still going strong! This special 10th Anniversary celebration set comes full of new fun for your base-smashing outings.
New factions, brand new Titans, a 10 year retrospective art book, an alternate format Big Base, and more!The Smash Up 10th Anniversary set includes the new factions: Mermaids, Skeletons, and the World Champs, as well as brand-new Titans, and a reprint of the Sheep faction for those who may have missed out the first time.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 12+
Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new groups to the base-smashing business, with abilities unlike those seen before!
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 12+
This is the next evolution in Smash Up Storage. It’s bigger. It’s geekier. It’s still a box.
The Bigger Geekier Box also features a Bigger Geekier Rulebook
Innehåller en förbyggd lek med Reign of Stanislava och 18 extra ikoniska kort från Vampire The Eternal Struggle.
Antal spelare: 4-5, Speltid: 120 min, Ålder: 0+
Vampire: The Eternal Struggle Fifth Edition is a boxed set with five preconstructed decks, rulebook, blood counters and everything else you need to play the game.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Använd illusioner för att göra även de mäktigaste hoten ofarliga.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: 0+
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made…
Antal spelare: 1-3, Speltid: 20-60 min, Ålder: 10+
Will you specialize in armor and striking weapons? Or expand your range of companions and animals?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.